A new update in PUBG is rolling out now across the PC platform. This is the second update in the season 6 of PUBG, with which developers are looking forward to bring new Team Deathmatch mode. The new update carries patch 6.2 which also brings several changes and improvements in game-features and bug-fixes.
PUBG update 6.2 is now live on test servers for the PC platform. If you are excited you can try out the new team deathmatch mode in the test server and experience the new game changes.
Talking about the new changes and features, the first feature, as we mentioned above, is the 8v8 Team Deathmatch. Other changes include – grenade balance changes, Karakin loot changes, Blue Zone and blood effect changes.
Well, we have mentioned the official patch notes below. Check it out for finer details of the new PUBG Update 6.2.
PUBG Update 6.2 Patch Notes –
The long-requested Team Deathmatch mode has now arrived! Intense 8v8 FPP fights on 7 different battlefields pulled from your favorite maps. TDM features classic PUBG gunplay and mechanics with all the fun and action of respawning back into the fight. The boost gauge functions differently in TDM and fills by scoring kills and assists, restoring your health after you haven’t received damage for 5 seconds.
The team with the most kills in 10 minutes, or the first to reach 50 kills wins the round, with 2 round wins securing the match victory.
Vests now mitigate damage received from Frag Grenades, but vest durability isn’t reduced when taking damage from Frags.
Damage mitigation amount is dependent on the level of vest worn by the player, with the same % reduction as for bullet damage.
Frags will deal 20% less damage to prone players.
Item weight increased by 50%.
Each Frag Grenade now takes 28 inventory capacity, up from 18.
Pulling the pin of a Frag is now louder and audible from further away.
Decreased fuse time from 3 seconds to 1 second.
Increased indirect hit effect radius
Up to 6.5m, from 5.5m.
Ringing sound now impacts players through walls
This matches the Frag Grenade mechanic, although the impact effects a smaller radius.
Added slight camera shake to players near the explosion.
Default fuse time mechanic:
Stuns now explode 0.7 sec after first impact, or after fuse timer runs out, whichever comes first.
Fuse time without cooking has been increased to 5 sec.
2.5 second fuse timer when cooking the stun remains unchanged.
Increased the speed at which fire spreads by 50%.
Fire can now spread slightly further, with an increased damage radius.
Changed the way fire spreads around objects. Fire will now more consistently reach the back side of objects (especially thin objects like trees).
Re-introduced direct damage while standing in fire, in additional to existing damage over time.
Players in fire will now take an additional 10 damage per second
Fire now reaches higher and should be obstructed less by small objects.
Frag and Stun Grade visual effects have also been updated, alongside a more realistic Frag Grenade sound
Historically, when moving to the right around objects in PUBG (without peeking/leaning), much less of your character was shown than if you moved out to the left. This recently received increased visibility in the community, leading to players using this mechanic to their advantage more often, which has led to some frustration.
This mechanic is closely tied to the fundamental design of the PUBG gunplay system, making it difficult to resolve the issue completely without potential adverse changes to the feel of PUBG gunplay.
With that said, as we announced earlier this month in response to community concern, we’ll be making a change in this patch to reduce the advantage gained when peering at your opponent from the right side of objects, by exposing more of the player model.
Players viewing their opponent from the right side of objects will now have more of their body exposed
Player’s head will lean slightly more towards the scope when ADS, so that character’s head is more exposed
Made adjustments to some weapons to have characters body be more exposed when peering to the right of objects
A few weeks ago, we implemented a loot adjustment for Karakin based on player feedback. Since then we’ve been monitoring games to determine if any further adjustment needs to be made and a couple things have stood out to us. First, healing items are still a bit too hard to find for how frequently people are fighting. Second, Snipers and DMRs are really strong on Karakin.
We’re going to try an updated loot setting that will increase meds, while reducing bandages, SRs, DMRs, and the Win94. We know many of you prefer these guns on Karakin, but we feel that Karakin needs a little more risk for the reward of these weapons. To help mitigate this adjustment a bit, we’re adding the G36C and MP5K to Karakin as requested by many of you when Vikendi started its vacation. Also, we have adjusted the care package airplane speed to move faster across the island.
Of course, your feedback is essential here. Try out the new settings and let us know how everything feels. Is it worth it for you to spend more time searching to get that SLR? Do matches feel more competitive without as many long range weapons? Let us know so we can continue to adjust!
Adjusted Blue Zone effects
Distortion effect has been removed
Altered effect where the Blue Zone meets the ground, to more clearly identify the Blue Zone edge
Lowered the top wall of the Blue Zone
Updated visual shaders
Effects will become more intense as phases progress
Changed sounds for entering and exiting the Blue Zone
Low volume humming sound can now be heard while within 10~15m from Blue Zone
This should help players identify when the Blue Zone is getting close
Blood Effects Visibility Improvement
Increased blood color saturation over distance for better visibility
Added distance scaling to blood effects
Parachute ‘Follow’ Feature
Added parachute follow feature to help teammates land together
During the pre-match countdown, follow UI will be shown at the bottom left of the screen.
Open the map to select a teammate to follow.
You can still select a teammate to follow up until exiting the plane.
After selecting a teammate to follow, you can cancel on the map screen, or also by holding F while in the plane, or while actively following a player in your parachute.
If you’re obstructed by terrain or an object, your follow will be cancelled.
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