Season 6 of PUBG is wrapping up today and the new update is rolling out. The new update carries patch version 7.1 and brings the all-new season for the PC platforms today, whereas, it will roll out for consoles next week.
Developers have already announced officially mentioning a lot of new stuff along with improvements to the existing features in the game with the new season 7 update. Here, we will be mentioning all the details you need to know about the new upcoming season 7 update of PUBG.
The new update 7.1 brings season 7 with new content like a new weapon, new survivor pass with a fresh theme, trains, improvements in Vikendi map and other bug-fixes. Here, you can check out the details for the survivor pass
Season 7 update Highlights –
New Weapon: Mosin-Nagant –
The all-new Sniper Rifle named – Mosin-Nagant has been added to Vikendi and Erangel maps. The stats, attachments, ammunition are directly copied from Kar98k. Mosin-Nagant Sniper Rifle is basically a Kar98k with a different sound and look.
Vikendi 2.0 –
With the season 6 update, the developers brought a new map in PUBG called Karakin. The new smaller map with a destructible environment brought fast-paced and intensive matchmaking. but, with the season 6 update, the developers rolled back the Vikendi map for improvements.
And it looks, Vikendi 2.0 is finally here. The new version brings betters graphics and several changes in the map. The new features in Vikendi include a new Cargo Depot and Trains with 6 stations across the map.
We have covered the details related to the new Survivor Pass in our recent post. Make sure to visit the link mentioned below to check out the details –
READ NOW: PUBG Season 7 Survivor Pass: Cold Front Update Details
Below we have mentioned the official patch notes for update 7.1. Check out the release notes for finer details.
PUBG Update 7.1 Patch Notes –
Performance & Stability
- Greatly reduced instances of hitching during gameplay. We will continue to make further optimizations where possible
- Optimized the drop mesh of weapons and attachments in the world to reduce memory usage
- Reverted new blood effects to version used prior to Update 5.3 due to unresolved crashing issues
- Reverted blood effects include:
- Overall visual changes
- Environmental blood splatter
- More distinct blood splatters for head and neck shots
- Reverted blood effects include:
The original intention of the blood effect improvements were to provide similar visual effects across all color modes and enable players to get quick information during combat situations from their shots and surrounding environments.
However, we have confirmed an issue with game stability from the updated blood effect features. While we’re happy with the blood effect changes, providing smooth and stable gameplay is our number one priority. Therefore, we’ve made the hard decision to roll back the blood effects to the old effects from before Patch 5.3.
We will update you once we are ready to deploy the improved blood effects again. We apologize for any inconvenience caused by this decision.
Quality of Life Improvements
- Matchmaking can now be cancelled while browsing other menus
- Slight changes have been made to button placement and visuals
- Network Debug UI has been cleaned up to be less intrusive while playing
- The debug information is now enabled by default and can be disabled in the Gameplay tab of the Settings
- Network indicator icons have been removed
- TDM match results will now show players who’ve recently left the match
- Quantity button now works correctly when converting Blue Coupons to BP
Other Changes:
- Slight visual changes to Arcade matchmaking UI to be more consistent with public matches
- TDM UI has been improved
- Eliminated decimal points from the scores for better readability
- Panzerfaust and Mosin-Nagant have been added to Training Mode
- Tommy Gun’s icon has been updated to reflect the recently added rails
- Sticky Bomb now makes an arming sound as it’s throw
Bug Fixes
Gameplay
- Crouching/standing repeatedly while ADS could cause the animation transition to stutter
- No ADS transition animation while using the Canted Sight
- Players could clip through walls/ceilings of buildings by vaulting or using ledge-grab
- This issue was fixed with weekly maintenance April 9
- Player’s view would momentarily be obstructed by any large backpack while ADS in a Motor Glider
- Players could ADS briefly after entering the BRDM
- When reviving in FPP the camera would sometimes be in the incorrect position
- Healing/boosting prevented the passenger of a buggy from turning correctly
- While prone in TPP players could ADS to unintended angles without their lower body rotating
- Players could unintentionally use AR/DMR/SR in the Motorcycle’s rear seat
- Characters would lean to the left while driving a Motorcycle after breaking destructable fences
- Player’s camera would detach from the character after reloading a weapon while ADS in a Motor Glider
- While holding throwables, in certain situations they could fall to the ground and emit effects for that player, without the grenade actually being used
- Flare Gun could float mid-air while looking at the sky and pressing the ‘Inspect’ key
- When a Molotov was shot mid-air flames wouldn’t propagate on the ground beneath the point of explosion
- Throwable trajectory line wouldn’t line up with the direction the character was facing while in a vehicle
- Player’s body could contort while aiming with a melee weapons while in a vehicles passenger seat
- Tommy Gun’s rear sight would disappear in certain situations
- Fixed an issue which prevented Sticky Bombs from dealing damage when multiple were stacked on top of each other
- Fixed multiple situations where players would take unintended damage while riding a Train
- Fixed an issue where players received damaged after jumping into each other
- Fixed an issue on Karakin where the visual state of a destructible wall or floor could look different from player to player.
- Fixed an issue where players could vault to an unintended location within the gym at Pecado on Miarmar
- Fixed an issue where bullets could pass through certain walls at very long-range due to a change in LOD
- Fixed an issue which caused auto fire mode to change to single after throwing a grenade in Team Deathmatch
Sound
- Footsteps would be muffled after exiting a Motor Glider
- UMP45 gunshots could be heard further away than intended
- Bullet ricochet sounds weren’t being played
- Fixed an issue which caused a water splashing sound to play when exiting a boat, Aquarail or BRDM on land
UI/UX
- Blank items could sometimes be displayed in the inventory UI
- Current Season menu in the Career tab wouldn’t display this season’s data
- Some BP items would appear to be purchasable when you have insufficient BP to make the purchase
- Red Dot & Holo Sight didn’t mention Tommy Gun under “Attachable Weapons”
- Team UI didn’t display properly in observer mode while observing a player after they’d crashed
- When using a Flare Gun the Special Care Package UI wouldn’t light up green in certain situations
- Fixed an issue which could cause multiple map waypoints from the same player to remain visible
Weapon Mastery
- DBS stats weren’t being recorded
- Win94 kills were being recorded under the DBS
Skin & Item
- Sunswiped Sports Jacket was clipping with other items
April 22 – Additional Update:
- Fixed some cases where players character abnormally earns damage while boarding a train.
- Fixed the issue where players character earns damage when colliding with other characters in mid-air
- Fixed an issue on Karakin where the visual state of a destructible wall or floor could look different from player to player.
- Fixed an issue where players could vault to an unintended location within the gym at Pecado on Miarmar
- Fixed an issue where bullets could pass through certain walls at very long-range due to a change in LOD
- Fixed an issue that caused auto-fire mode to change to single after throwing a grenade in Team Deathmatch.
- Fixed an issue which caused a water splashing sound to play when exiting a boat, Aquarail or BRDM on land
- Fixed an issue which could cause multiple map waypoints from the same player to remain visible
April 20 – Additional Update:
- Sticky Bomb now makes an arming sound as it’s thrown
- Fixed an issue which prevented Sticky Bombs from dealing damage when multiple were stacked on top of each other
April 16 – Additional Update:
- Improved FPS hitching issues by improving the memory allocation logic in addition to further improvements for some specific PC configurations
- Fixed occasional client crashing issue when scrubbing replay timelines