DigiStatement
No Result
View All Result
Tuesday, June 3, 2025
  • PC
  • PlayStation
  • Xbox
  • Nintendo
  • Mobile
  • Technology
    • Apple
    • Asus
    • Google
    • Huawei
      • Honor
    • Lenovo
      • Motorola
    • LG
    • Nokia
    • OnePlus
    • Oppo
    • Realme
    • Samsung
    • Vivo
    • Xiaomi
    • Downloads
      • Apps
      • Wallpapers
  • About Us
    • About DigiStatement
    • Privacy Policy
    • Editorial Policy
    • Cookie Policy
  • Meet Our Team
  • Contact Us
DigiStatement
  • PC
  • PlayStation
  • Xbox
  • Nintendo
  • Mobile
  • Technology
    • Apple
    • Asus
    • Google
    • Huawei
      • Honor
    • Lenovo
      • Motorola
    • LG
    • Nokia
    • OnePlus
    • Oppo
    • Realme
    • Samsung
    • Vivo
    • Xiaomi
    • Downloads
      • Apps
      • Wallpapers
  • About Us
    • About DigiStatement
    • Privacy Policy
    • Editorial Policy
    • Cookie Policy
  • Meet Our Team
  • Contact Us
No Result
View All Result
DigiStatement
No Result
View All Result
Home Gaming

Street Fighter (SF) 6 Frame Data: How to Read?

by Abhijnan Sengupta
June 7, 2023
in Games, Gaming, News, PC, PlayStation, Xbox
Street Fighter 6 Frame Data

Developed and published by Capcom, Street Fighter 6 (SF6) is the latest fighting game in the Street Fighter series. The game came out on June 2, 2023, for Microsoft Windows, PlayStation 4, PlayStation 5, and Xbox Series X/S. Just like the previous games in the series, you can play Street Fighter 6 in both single-player and multiplayer modes. Well, taking down opponents is always fun, but do you know that you can do it more efficiently in SF6? If you’re a player who just wants to play the game and enjoy their leisure time, then you can simply do that. However, if you want to take your gameplay up a notch, you might want to consider analyzing the frame data. Consider reading this article till the end to understand how to read frame data in Street Fighter 6.

You may already know that most games these days run at 60 FPS. But what does it actually mean? In simple terms, 60 FPS refers to 60 still frames that appear on your screen within one second to create the illusion of movement. Every action in a game like Street Fighter 6 is made up of such still frames. Understanding the frame data will help you time your attacks correctly and even use proper attack combos. As you probably understand by now, every attack consumes a number of frames to execute. If you can read the frame data for each attack, you can be at an advantage compared to your opponents.

How to Read Frame Data in Street Fighter 6?

Frame Data in Street Fighter 6

Every attack in Street Fighter 6 consists of three stages: the startup stage, the active stage, and the recovery stage. The start-up stage refers to the initial movement while initiating an attack. For example, consider when a character draws his or her arm back before throwing a punch. This is a startup movement. Next, we have the stage when the character finally lands the attack. This stage is referred to as the active stage or the strike stage. Then comes the recovery stage. It is the time a character takes after being hit or striking an opponent to get back to the idle or neutral stage. Each character in SF6 consumes a different number of frames for different attacks. For example, if you are using Cammy and you hit a crouching light punch, it would take three startup frames. On the contrary, her standing light punch has a total of four startup frames. Now this brings us to two different situations:

On-hit

The on-hit situation occurs when the player who launched the attack has recovered to the idle stage, but the one who took the hit is still recovering. In such a scenario, it is possible for the attacker to launch an attack once again. If you’re in a position with an on-hit advantage, with a positive number of frames, then you can launch an attack and hit your opponent before they recover. However, in such a scenario, you have to use an attack that has an equal or lesser number of startup frames compared to your on-hit advantage.

On-block

When you throw an attack and your opponent blocks it, it creates an on-block situation. If the on-block has positive frames, it means that despite blocking your attack, your opponent will take longer to recover. However, a negative number of frames will mean that your opponent will recover quicker and be able to attack you. For example, if you use Cammy to throw a crouching heavy kick at Ryu and he blocks it, you will be facing -11 oB frames. This means you will need 11 more frames to recover compared to your opponent. He will be able to hit you with an attack that has 11 or lower startup frames in such a scenario.

Reading frame data in Street Fighter 6 is now quite easy, with the game allowing this insight itself. The frame meter in training mode will give you an idea of the number of frames each attack takes. To turn it on, head to the options menu, and under the Display tab, you will find the Frame indicator option. Simply enable it. You can also collect the same data from this website online. Hopefully, now you know how to read frame data in Street Fighter 6. For more such content, keep visiting DigiStatement!

Tags: frame dataSF6Street Fighter 6
Previous Post

Street Fighter 6 Error Code 20200-21002: Is there any fix yet

Next Post

Diablo 4 Error Code 1910: How to Fix?

Next Post
Diablo 4 Error Code 1910

Diablo 4 Error Code 1910: How to Fix?

Advertisements

ADVERTISEMENT

© 2021 DigiStatement - All Rights Reserved

We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept”, you consent to the use of ALL the cookies.
Do not sell my personal information.
Cookie settingsACCEPT
Privacy & Cookies Policy

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Non-necessary
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.
SAVE & ACCEPT
No Result
View All Result
  • PC
  • PlayStation
  • Xbox
  • Nintendo
  • Mobile
  • Technology
    • Apple
    • Asus
    • Google
    • Huawei
      • Honor
    • Lenovo
      • Motorola
    • LG
    • Nokia
    • OnePlus
    • Oppo
    • Realme
    • Samsung
    • Vivo
    • Xiaomi
    • Downloads
      • Apps
      • Wallpapers
  • About Us
    • About DigiStatement
    • Privacy Policy
    • Editorial Policy
    • Cookie Policy
  • Meet Our Team
  • Contact Us

© 2021 DigiStatement - All Rights Reserved