In Schedule I, cooking up success isn’t just about making money; it’s about knowing your ingredients and using them wisely. Whether you’re crafting the perfect batch or experimenting with new formulas, each ingredient plays a key role in your operation. Some will boost your profits, while others might just get you in trouble if you’re not careful. Let’s break down all the ingredients in the game and what they do.
You will soon find out that not all customers want the same thing. They have their tastes and expectations. Right now, Schedule I features over ten different ingredients, each with its unique properties and effects. Since the game is still in early access, there’s a good chance even more will be added down the line, expanding the possibilities for crafting and experimenting. But before looking ahead, let’s get you up to speed with all the ingredients currently available in the game and what they bring to the table- or better yet, pot!
Schedule I All Ingredients List & Effects
There are a variety of effects that can change gameplay, visuals, or character behavior in unique ways. Ability Effects offer practical benefits like increased speed, etc. Cosmetic Effects are purely visual but hilarious, making their heads catch fire (Spicy), or even giving them a ridiculously long neck (Long-Faced). Mood or State Effects influence behavior, making NPCs calmer (Calming), hungrier (Munchies), or more focused (Focused).
All Ingredients List & Effects
Ingredients | In-Game Effects | Type of effects | Description |
Motor Oil | Slippery | Ability Effects | Players with this effect suddenly move like they’ve been greased up for a wrestling match. No grip, no friction, just pure chaos. |
Banana | Gingeritis | Cosmetic Effects | Turns them into a full-blown redhead. |
Viagra | Tropic Thunder | Cosmetic Effects | Turns their skin into a raging storm—dark clouds, thunder. |
Battery | Bright-Eyed | Ability Effects | Instantly cranks the users’ alertness to 100, making them look like they just chugged 10 espressos and saw the face of God. |
Flu Medicine | Sedating | Mood or State Effects | Slows the user and drops them into the slowest, most chill vibe possible. |
Donut | Calorie-Dense | Cosmetic Effects | A cosmetic change which makes the user look fatter. |
Mouth Wash | Balding | Cosmetic Effects | It will make the user go bald! |
Paracetamol | Sneaky | Mood or State Effects | Works in the background and makes you harder to spot! |
Cuke | Energizing | Ability Effects | Gives a crisp and clean energy boost. The user will run faster with this effect. |
Mega Bean | Foggy | Mood or State Effects | Slows up the user. |
Iodine | Jennerising | Cosmetic Effects | Makes the user look female |
Horse S*men | Long-Faced | Cosmetic Effects | With this effect, the neck of the user will grow longer |
Gasoline | Toxic | N/A | Dangerous, and we do not know exactly what effects it has. Let’s just say you don’t want this anywhere near your system. |
Addy | Thought-Provoking | Ability Effects | A cosmetic change, making your brain/head as large as possible. |
Chili | Spicy | Cosmetic Effects | Feel like Heatblast with the head literally on fire! |
Energy Drink | Athletic | Ability Effects | Makes the user run faster! |
Those are all the ingredients that are available in the game. The mixing opportunities and the recipe combinations are numerous, and you are all set to try them out. Now, to get these ingredients, you will have to progress till you get access to the various stores across the game’s map, making them easily accessible for your mixing experiments. While adding them to your recipes will increase your manufacturing costs, the payoff is well worth it.
With this, we hope that you now have all the information. Now, for all your other gaming-related queries, make sure to check with DigiStatement first. And since we are talking about Schedule I, click here to find out if there is any fix yet for the Laundromat Station not working in the game.