There is never a bad time for some Hangover stories. After all, we have all been there at some point in time. So today we thought we’ll bring you one such interesting Hangover story, not one of ours though! Since forever, people have craved for a hack that would allow x86-64 Windows apps to operate on counterparts like ARM64. After a dry spell of work in that department, the breakthrough has been achieved. This is the kind of Hangover you would not want to miss out on. A latest Alpha release of Hangover brings this much needed feature at your service. To those of you alien to the concept of App packages, this is your little crash course. In the most basic terms, an app package architecture like x64 or ARM64 etc. decide which devices will your app run on.
Basically, Wine programs till date have allowed Windows games and applications to run on Linux OS. With the Alpha 2 update, Hangover, also a WINE-based virtualization program is set to put an end to that misery. In its inception, Hangover focused on x64 bit Windows applications and enabled their access on ARM64 PCs. The developer’s believe that even though Hangover looks like a breakthrough product, it still has a long way to go. Hence, to imagine it functioning like an alternate Windows PC with any and every application performing up to the mark, is irrational. A big plus point is that with OpenGL installed, Hangover can manage an impressive amount of 3D rendering and Direct3D.
On one hand, the Alpha 2 update on Hangover offers so much to those who have waited for it. However, it compensates for being too kind. Android support has been removed from the new build, after constantly lacking in performance. Hangover now allows Windows x86-64 apps to run on ARM64, PPC64LE, x86_64.