With the rest week for Riot over, the developers are back to work preparing for patch 10.18. Among the novelties, we should find changes for Ahri and Kayle. Mark Yetter, lead gameplay designer for LoL, presented the slight mechanical improvements for these two champions on Twitter.
Ahri Becomes Interesting
The idea would be to offer the fox more mobility and encourage her to trade with champions. In effect, this would translate into a new ability – inspired by his Q’s current ability – and an improvement for her Z.
Changes in detail
- New passive: Each time Ahri hits an enemy, she gains a charge of Essence Theft, and can gain up to 3 charges per spell. After reaching 9 charges, her next spell hitting a champion heals her for 30/60/90/180 (based on level) (+ 27% AP).
- Orb of illusion (A): Removed the charge passive.
- Fireflies (Z): Now grants a 40% movement speed bonus which decreases for 1.5 seconds. Deals 200% damage to minions below 20% HP. In return, the spell’s cooldown is increased by one second, and the mana cost is increased to 55.
Kayle Changed for Good
With his huge scaling, Kayle is bound to be a fairly weak champion in the early stages. To the point of becoming a ghost at the start of the game, simply biding his time. Riot wants to make the champion a little more interactive and thus encourage him to trade with his opponent in lane.
Detailed Changes for Kayle
- Incandescence (Q): No longer restores mana when hitting a champion
- Heavenly Blessing (W): Mana cost increased. Changed from 70-110 to 90-130
- Starfire Blade (E): Cooldown reduced from 8 to 8-6 seconds. The mana cost of the spell is removed. Projectile speed increased from 2000 to 5000.
The changes to these two champions are experimental, and planned for patch 10.18. They can nevertheless still evolve, or even never arrive on the live servers. This will depend in particular on the community’s feedback. For now, the proposals on Ahri manage to convince, which is not the case with the modifications of Kayle.
Read Patch 10.16b Patch here.