PlayerUnknown’s Battlegrounds is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole.
Last week, the developers rolled out a new update for the PUBG PC platforms. The new update, which carried patch 6.3, brought new in-game features and several bug-fixes. Well, after PC, the new update is now rolling out for the console platforms today. Some of you might have experienced the new features already, but if you haven’t we will mention them below.
According to the official Tweet by the PUBG Support, the new patch will roll out on 8 AM CET (March 26)/ 12 AM PDT (March 26) after the server maintenance.
Talking about the new update, it brings an-all new weapon called Panzerfaust in the battlefield. The new weapon will be available exclusively in the Karakin map only. It will be rare to find on the map, but you will definitely find one in the airdrop. The Panzerfaust warhead explodes upon impact, with a 6m of damage radius.
The new update also introduces the new weapon balancing. Several SMGs are getting new weapon balancing with the new patch. And other than this, new Badland skins and several bug-fixes will go live with update 6.3.
PUBG Update 6.3 Patch Notes –
New Weapon: Panzerfaust
We’ve been sneaking the Panzerfaust into our Season 6 videos since the start, but we’re finally putting the boom tube into your hands! While a powerful AoE damage tool on the Battlegrounds, there are some drawbacks to picking the Panzerfaust up. First of all, it takes up a primary weapon slot, limiting your options on the diverse terrain of Karakin. The projectile travels pretty quickly, but can be dodged by the attentive player. There’s also a backblast area behind the Panzerfaust, so watch out for those squadmates before you go firing it off.
Uncommon world spawn found across the map
Guaranteed to be in every airdrop
The Panzerfaust warhead explodes upon impact, but can also be blown up mid air
The damage radius is 6m from the point of impact
The explosion can deal splash damage through thin walls and objects, up to a short distance
Can be used to breach specific walls on Karakin, much like the Sticky Bomb
The warhead will explode mid air, before impact if damaged by explosions or shot by a bullet
One time use
Once the warhead is fired, the Panzerfaust tube will be discarded and cannot be picked back up
Firing the warhead produces a backblast, so be careful!
The backblast damages those within a 3m zone behind the weapon
Be careful you don’t have any teammates, or a wall too close behind you. You’ve been warned
Zeroing options at 60, 100 (default) and 150 meters.
Optimization improvements have been applied to reduce instances of FPS stuttering (hitching) on certain hardware configurations
We’ll monitor the effectiveness of this change and continue to work on additional performance optimization
Fixed the following issues:
Location of teammate’s character not synchronized with observer’s display in certain situations
Map texture displayed in poor quality
‘Round 3’ message constantly displayed and round not starting in Team Deathmatch
Name of Victory dance 12 emote not displayed properly
Visual misalignment on the Blue Zone UI
Visual issue with the background of the vehicle durability UI
PLAYERUNKNOWN’S Trench Coat clipping through the character
All glasses & mask items not being displayed when equipping Golden Dragon Traditional Cap
Titles of all Keys not being displayed correctly in store and inventory
Unable to accomplish the mission ‘Reach top 10 after earning a kill with QBZ/AKM’ in certain situations
Wrong 4x reticle displayed when using the DP-28
Abnormal Blue Zone sound played in spectator mode
Reload interaction sounds heard differently in FPP and TPP views
Sticky Bombs can now be found in Training Mode
Added additional ringtone for the Sticky Bomb
DBS spawns can be adjusted in custom matches
Survivor Pass: Shakedown
The 3rd track of Survivor Pass missions has been unlocked! The new missions follow an explosive theme
The current season of both the Survivor Pass and Survival Title System will end on April 14 PDT
Starting April 1st (KST) / March 31st (PDT), there will be a countdown on the Survivor Pass lobby banner notifying players of the pass end date
A pop-up message will be displayed to users purchasing Premium Pass, alerting them of the time left until pass end
Premium Pass and Level-up items can be purchased until the Pass period ends
Skin & Items
4 new Badlands skin sets have been added, available until 4/15
Karakin is now available in Custom Matches
Updated Esports Mode preset
The previous 2019 preset has been replaced by the 2020 Global Esports Ruleset
Blue Zone settings are identical to 2019. However, item spawn rates have been changed in accordance to each map’s ruleset.
This preset uses the S.U.P.E.R ruleset (Official Esports Ruleset)
Inner Blue Zone option has been added
This allows you to create new custom game experiences similar to the Bluehole mode we recently tested in LABS
Organized custom match presets and added some new ones.
‘The First Weapon for Your Chicken Dinner’ preset has been added
Drop in with a random weapon set and fight your way to victory, no weapons spawn in the world, although you can pick up the weapons from player death boxes
[PUBG Partners] Motor Glider and Sticky Bomb have been added to Sandbox mode
Known Issue: Snowmobiles and Snowbikes don’t spawn on Vikendi
This issue will be resolved in next patch
Weapon Balance Changes
As we near the end of the season, we’re also doing a little balance shuffle on a few weapons. The Tommy Gun has been weak for a while, so we’re adding a sight slot for red dots and holos and upping damage, the M249 is moving from Care Packages to normal loot but is also losing a little damage and getting a bit more recoil, and the UMP-45 was nerfed a little too hard with the switch from 9mm, so we’re giving it some love across the board. Take a look below for all the changes.
Update March 13: Due to community feedback, we’re changing some of our initial plans. The M249 will be available on ALL maps as uncommon ground loot, as will the DBS which has also been removed from Care Packages.
Tommy Gun Stronger and more versatile. You can now also attach Red Dots and Holos to your Tommy.
Added upper rail to attach Red Dot and Holo Sights
Increased rate of fire from 700 to 750
Increased firing accuracy
We’ve reduced the bullet deviation penalty when firing for an extended duration
Increased moving accuracy
Decreased recoil when firing for an extended duration
This is due to the increased rate of fire
M249 Removed from Care Packages and added to normal loot on ALL maps. Can now take more attachments but is tougher to control and does less damage.
Added Stock attachment slot
A Tactical Stock can be equipped to improve weapon stability
Added Magazine attachment slot
Reduced standard ammo capacity to 75
Now holds 150 with an extended mag
Decreased base bullet damage from 45 to 40
Found on ALL maps
An increase in power across the board, making the UMP a more viable choice for your arsenal.
Increased base bullet damage from 39 to 41
Increased rate of fire from 650 to 670
Increased muzzle velocity from 300 to 360
This means an increase to the speed at which bullets leave the barrel, making it a bit easier to track moving targets
Alongside these balance changes, the M249 and Tommy Gun models and firing sounds have been updated.
Removed from Care Packages
Now found on ALL maps as rare ground loot
Quality of Life Improvements
Improved visibility of nearby items on the ground by enhancing the glowing effect and adding a new pulse effect
The new pulse effect can be disabled and is listed as “Item Flashing Effect” under Gameplay settings
Added an electric static sound to the Blue Zone wall providing players with an audible queue when the Blue Zone is near
[Team Deathmatch] Added Rich Presence to let your Discord and Steam friends know when you’re fragging in TDM
[Team Deathmatch] Invincibility will now be removed instantly when engaging in combat (firing a weapon, throwing grenade etc.)
[Team Deathmatch] Hotkey for player reports is disabled for 1 second after death to prevent accidental activation
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