Ori and the Will of the Wisps, which is a platform-adventure Metroidvania video game and has been developed by Moon Studios, has received a new update today. The latest patch is coming with version number 4.6.
In the game, players takes the control of Ori, a white guardian spirit. To progress through the game, players are tasked with moving between various platforms and solving intricate puzzles. The game world unfolds to the player in the form of a Metroidvania, with new movement abilities allowing the player to access previously inaccessible areas.
Well, coming to the latest update, it has brought much-needed bug fixes to the game. Players are very with this update as it has fixed some major issues which were troubling players. You can catch all the details regarding the latest patch down below.
Ori and the Will of the Wisps April 7 Update
Bug Fixes
- Improved performance
- Improved map loading times
- Improvements to scene and asset loading
- Map remembers the last zoom position now when reopened
- Fixed the buzzing issue for the vast majority of players
- Fixed bugs with obtaining certain achievements
- Fixed missing characters in asian languages
- Fixed problems with some controller buttons not working for some players
- Fixed crashing / freezing on start issue
- Fixed several issues where player gets trapped behind closed door after respawning
- Fixed several instances of screen going black at certain moments
- Fixed problems with picking up some of the collectibles
- Many more minor fixes
- Introduced an option to hide HUD, along with a dynamic HUD mode
- Added exclusive fullscreen option
- Introduced resolution scaling option
- Introduced motion blur scaling option
- Introduced controller vibration scaling option
- Fast travel from map is now a separate upgrade purchasable from Opher
Achievements fixes details:
Healthy and Powerful achievements should be granted automatically when loading a save that meets all the criteria. Destiny, Hardcore Fan, Shardless, Lightless, Look at the Time and Immortal will be granted when the player loads the save slot they finished the game on and watches the epilogue again, as long as they meet the required criteria.