Combat is one of the most crucial part in a Minecraft survival world. Thus, keeping it updated in accordance with relevancy is in Mojang’s priority list. Over the years, the developers have been tweaking the combat system to achieve the sweet spot between enjoyability and difficulty.
So far, there had been 5 major combat updates with the players taking a liking to the last one. Recently, Mojang pushed out an experimental version for the 6th combat system update and today we are going to take a look at all the changes.
The aim assist system has been redesigned
Previously added “coyote time” system has been removed. Earlier it enabled you to gain a hit on the target within a short amount of time of crosshair displacement
Hitbox for smaller targets like rabbits and bats has been increased
Swords now have sweeping attacks by default again. Axes require enchantments for sweeping attacks
Missing an attack will now put a 4 tick delay on it
Shield recovery time decreased
Shields will now provide protection against up to only 5 damage from melee weapons (still 100% protection from projectile based weapons)
Axe enchantment “Chopping” has been renamed to “Cleaving” which will be a rare enchantment
A majority of other axe related enchantments has been removed
Added sharpness enchantment for axes
Player moment will now be added to the projectile in the direction of player movement
Bow and arrow accuracy will now slowly degrade the longer you pull the bow. It will be accompanied by a wobbling animation which will get intense overtime
Food & Hunger Changes
Eating will now take 32 ticks
Eating will be interrupted by incoming attacks
Natural healing time has been decreased by 1 second.
Natural healing drains food 50% slower
Sprinting will now again require more than 6 points of food
Thus, the above were all the changes you’ll get to see in the Combat 6 test update. The original patch notes were posted on r/Minecraft by Mojang’s chief creative officer jeb_. Click here to read it and find out more on the fixes in this update.
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