Escape From Tarkov is an ultra realistic first person shooter. It stimulates practically recreational physics making for a hard boiled experience.
The game revolves around looting and raiding to survive the hard environment of Tarkov. A huge chunk of the game will be spent by players shooting other people and NPCs. This requires it to be realistic to provide massive immersion. Battlestate Games does not fail to provide this realism.
Escape From Tarkov showcases some of the most life like bullet and projectile physics in the gaming industry. In game ballistics plays a huge role in determining the outcome of a gun fight. Players have a plethora of options to choose from when it comes to guns, ammunition and gear.
The realistic physics engine of the game causes the bullet to be affected by numerous factors. This includes gravity, wind, friction etc. Bullets can also penetrate and ricochet off of other objects. They also have a chance to break into fragments, all stimulated true to life.
All of this boils down to the ammo type being used and the target objects. Escape From Tarkov also stimulates realistic damage to the enemy’s body upon being hit by a bullet. The impact causes limb damage, on top of that bullet fragmentation deals another layer of injury. To help avoid that players can equip armor too.
Armor in Escape From Tarkov is different than what we’ve seen in other games. It either stops the bullet entirely (dealing minimal blunt damage) or the bullet penetrates. Again, this depends on the type of ammo being used and the material and durability of the armor. Therefore, understanding ballistics becomes important for players. Here is a noobish chart that makes the effort to make ballistics earlier to understand.
The projectile physics was tweaked a little after the 12.6 update. Thus we hope this chart provided some useful insight and it helps you choose your tool for the job. You can click here to know more about the in-game ballistics.