Season 5 is out for Deep Rock Galactic! Yes, you heard that right! With the new season, the class-based PvE FPS has received a revamp and there is so much to look forward to. Each expedition in the game is a new adventure, thanks to the ever-changing environments that you can carve through destructively. With Season 5 now live, introducing new missions, tougher enemies, and Hazard 5+ challenges, there’s never been a better time to try out the cooperative mayhem of Deep Rock Galactic. That being said, here we are with all the details of Season 5!
A roadmap for Deep Rock Galactic is also out, giving us a hint about the updates and content planned through 2025. Also, recently, the developers gave players a sneak peek of the latest update on June 4th, building anticipation for what’s to come. Now, the wait is over, and Season 5 is officially live! So without further ado, let’s get into the new features and challenges that are in store for the players.
Deep Rock Galactic Season 5 New Mission, New Enemies, Hazard 5+ & more
New Misson!
In this new mission named “Deep Scan”, you will be tasked with locating Morkite Seeds. Now what are these? Well, these are the highly valuable resources that are going to make the Morkite refining process much easier. The first objective of the mission is to find several Resonance Crystals within the cave system and connect them to a Resonance Scanner to determine the location of the Morkite Geode, located deeper than usual in Hoxxes. Once identified, the Drillevator will be sent to transport you to the Geode. Your job is to protect and maintain the Drillevator during the descent, collect the Morkite Seeds, and then use turbocharged Jet Boots to return to the surface for extraction.
New Enemies
There are three distinct new enemies for you to fight! But before you do so, here is everything you need to know about them.
- Glyphid Stalker: A new version of the regular Glyphid. But what makes it more difficult to deal with is its ability to become nearly invisible. And if that was not enough, it can also reposition itself by quickly burrowing its way out. When it comes to its attacks, it likes to launch sudden ambush attacks that are sure to make your shields useless for some time.
- Vartok Scalebramble: A semi-sentient plant that has sensory nodules you need to destroy to expose its vulnerable core. But be careful, because even the core can spit acid back at you. Sentients after all!
- Barrage Infector: A tougher and larger variant of the Infector species. This one is capable of shooting explosive bile that can deal a lot of damage. To take it down, you will have to target the sac and beware of the splash damage.
- The Corespawn Crawler: Well, the Corespawn Crawlers are just mysterious and can be found in the caves of Hoxxes. Head there and find out what they are all about. But be advised, they are highly dangerous and you will have to kill them ASAP!
New Difficulty Level (Hazard 5+)
If you are a tough dwarf, well, you have a chance to prove yourself in the new difficulty level, Hazard 5+! This is surely going to make you sweat out of your beard. Here are the four new adjustable options:
- Aggressive Enemies: This will increase the speed and attack rate of enemies.
- Player Vulnerability: You will take more damage from every enemy attack
- More Enemies: A tough Dwarf should have no problem fighting a horde of enemies! Hence, this option.
- Tough Enemies: A horde of weak enemies does not turn things up a notch, so with this option, you can turn the enemies into tanks of HP, requiring a lot more firepower to take each one down.
Keep in mind that this mode can only be unlocked by completing the “Beyond Lethal” assignment. Each option has two levels of increased difficulty. Also, all games with any Hazard 5+ settings will be grouped together in the server list, showing which modifiers are active for that particular game.
And More! (Patch Notes)
New enemies, difficulty level, and a new mission are only the tip of the iceberg for Season 5. So, here are all the other changes and additions as shared by the developers, apart from the ones we have talked about above.
SEASON EVENT: CORE STONE
Reports are coming in of a peculiar new mineral formation in the caves. R&D’s best guess is it’s something from deeper down near the core of Hoxxes. What we know for certain is that these formations contain a Core Stone – and Management wants to get their hands on them.
But beware: Once you disturb the Core Stone, you’re in for a fight. It’ll open up rifts in the cave walls, and summon a hideous new enemy, unlike anything we’ve seen in Hoxxes so far. They’re called Corespawn Crawlers, and they’re not to be underestimated. Fight them off as you neutralize the Core Stone, then deposit the Stone in a specialized extraction pod to complete the event.
NEW OVERCLOCKS
Added 12 new Overclocks (one for each primary weapon), plus one rework of an existing Overclock.
- Rotary Overdrive (“Lead Storm” Minigun)
- Mortar Rounds (“Thunderhead” Autocannon)
- Cluster Charges (“Hurricane” Rocket System)
- Burst Fire (Deepcore GK2)
- Marked for Death (M1000 Classic)
- Conductive Thermals (DRAK-25 Plasma Carbine)
- Pump Action (“Warthog” Auto 210)
- Hyperalloy Assembly (“Stubby” Voltaic SMG)
- [Rework] Micro-Conductor Add-On (“Stubby” Voltaic SMG)
- SmЯt Trigger OS™ (LOK-1 Smart Rifle)
- Scorching Tide (CRSPR Flamethrower)
- Crystal Nucleation (Cryo Cannon)
- Combustive Goo Mix (Corrosive Sludge Pump)
NEW SECONDARY OBJECTIVES
- Bha Barnacles: This pernicious and rather gross invasive species has taken up residence in some caves. They like to burrow in the ceilings. Look up, and shoot them out wherever you see them.
- Swarmer Eggs: We’ve noticed new clutches of Glyphid eggs popping up. Like most eggs, they are completely defenseless. Track them down and smash them with any tools at your disposal.
NEW DEEP DIVE SECONDARY OBJECTIVES
In addition to the Deep Scan primary mission type going into the Deep Dive mission pool, we’re adding two new secondary objectives.
- Deep Scan: Use the Telemetric Rangefinder to locate Resonance Crystals, and unearth them so you can call down a Resonance Scanner and get it hooked up to the crystal to perform a Deep Scan. (As a secondary objective, this is the crystal-finding segment only, without the Drillevator sequence)
- Liquid Morkite Extraction: Find a single well of liquid Morkite, call down a pumpjack, and build a pipeline to a Morkite Extraction Pod. The Morkite must flow!
NEW WARNINGS
- Duck and Cover: Macteras, Infectors and Spitters, oh my! Jump into a cave packed with an extra helping of projectile-shooting enemies. This time, the bugs shoot back.
- Ebonite Outbreak: The caves have an unusual concentration of stony-armored Ebonite Glyphids. Their only vulnerability is melee damage. Better keep those pickaxes close at hand.
NEW ANOMALIES
- Secret Secondary: Management has tacked on another side objective for you. A second secondary, if you will. It’s a secret. You’ll find out what it is once you’re down at the dig site.
- Blood Sugar: Bad news: The caves are filled with airborne toxins that constantly drain your health. Good news: These toxins also make Glyphid blood crystallize into healing Red Sugar. You’ll need to kill to survive.
SEASON REACTIVATION ENABLED
We’ve added the ability to reactivate any season any time you want and play through them at your own pace. There’s also an option to play DRG in a season-neutral (or ‘unseasoned’) mode. You can access all this in a new tab in the Season Terminal.
You can read more about how this feature works in our Q&A explainer.
NEW OMMORAN HEARTSTONE PHASE
This is something we’ve wanted to do for a long time. The Ommoran Heartstone now has a third attack phase in its repertoire, adding some unpredictability to each encounter. For this new attack the Ommoran targets a random player, attempting to trap the unfortunate dwarf in crystal growths bursting out of the ground. Stay mobile and be extra vigilant when in the vicinity of the Drilldozer, as the crystals bursting out of the ground will deal devastating damage to dear Doretta. Don’t let the rock lay the smackdown on you!
NEW DANCE MOVES
We were able to teach the dwarves three new dance moves:
- Bully Maguire
- Spongebob Shuffle
- Twerking
Please use them responsibly.
COSMETIC FILTERING
We’ve implemented a few handy options to keep track of your growing wardrobes. You’ll now be able to filter your cosmetics by subtype, style and season, making it quicker to put the perfect look together. We’ve also introduced a ‘Novelty’ and ‘Company Approved’ toggle for the Randomize option, to give you a bit more control over your randomized outfits.
REWORKED STATUS EFFECT OVERLAYS
Added and reworked 20+ visual overlays for status effects, like getting webbed, set on fire, or breaking your shield. The ones that already existed look better now, and we’ve implemented new visuals for status effects that didn’t used to have any POV overlay.
NEW ITEMS FOR LOST PACKS, CARGO CRATES & MATRIX CORES
As many seasonal cosmetics are being migrated over to the Performance Passes and Cosmetic Trees where they originally appeared, we’re adding some fresh stuff into various loot pools:
- Weapon framework: ‘Danger Dice’
- Pickaxe set: ‘Diamond Cutter’
- Pickaxe set: ‘Spring Loaded’
- Armor paint job: ‘Harbinger’
- Armor paint job: ‘Ikari’
- Armor paint job: ‘Retro Galaxy’
- Weapon paint job: ‘Flaming Hot’
- Weapon paint job: ‘Buff’
- Weapon paint job: ‘Bubblegum’
NEW PROMOTION TIERS
Added an expanded promotion tracker to show the number of promotions past Legendary III (better known as Red III). Now you can really show off your work experience.
NEW WEAPON MAINTENANCE PAINT JOBS
We’re building out the Weapon Maintenance reward system with three new paint jobs to earn:
- WM 5.1 ‘LIBERTY’
- WM 5.2 ‘HEAVY METAL’
- WM 5.3 ‘DRAGON SCALE’
NEW SKIN TONES
Automatically added to default inventory:
- Almond
- Cool Brown
- Deep Brown
- Olive
- Porcelain
Skin tones added to The Shop:
- Orcish
- Cerulean Blue
- Rager
NVIDIA DLSS3 INTEGRATION
Enabled integration of this neat tech that boosts your framerate (requires a GeForce RTX 40xx series GPU). You’ll find the toggle for this in the Graphics menu under ‘Frame Generation’.
GAME OPTIMIZATION
Added a bunch of small optimizations to things like enemies, UI and loading of objects. Mmm more frames yum
COMMUNITY REQUESTS
- Added voiceline kill cries for Mactera Grabber, Glyphyd Acid Spitter and Web Spitter
- Added a ‘select random mission’ option in the Mission Terminal (only available for hosts)
- Glyphid Acid Spitter: Changed the Acid Spitter’s projectile DoT damage type from Generic to Poison (the
- projectile impact damage remains Kinetic)
- Q’ronar Shellback: Changed the Shellback projectile damage type from Explosive to a mix of Explosive and Poison
- Infectors: Converted the Infector projectile area damage type from Explosive to a mix of Explosive and
- Poison (the direct impact damage remains Kinetic)
- Glyphid Dreadnoughts: Converted various Dreadnought fireball projectile area damage type from Explosive to a mix of Explosive and Fire
- Naedocyte Shocker: Changed the damage and STE to actually be Electric type damage and thereby get affected by the Elemental Insulation perk
TYPOS
Probably added more than we fixed lol
MISCELLANEOUS
- Added new ‘Rock and Stone’ animation for dual wield weapons that doesn’t move the left hand up
- Added option to rejoin (only after crash) on Deep Dives up until the Drop Pod has been called
- Significantly reduced the time Impact Axes embedded in a creature take to disappear after the target dies, to not confuse them for retrievable ones
- Changed the Satchel Charge’s blinking light to a less-blinding softer one (very soothing)
- Increased the explosion damage of the Special Explosive Chemical Bolts on the Boltshark Crossbow and
- changed the damage type to Explosive, so now it hits Glyphid Slasher and Mactera Spawn breakpoints
- Fixed Boltshark bolts sometimes triggering Fear without the T5 upgrade
- Polished up the Driller’s Scale Brigade and Scout’s MK1 armor suits
- Did some visual tweaks and fixes on MK1 + MK2 armor undersuits
- Changed the placement of the ”Ragdoll Lifetime” option to distinguish it from other graphics options
- Made the Overclock UI scale the Overclock’s description text to better fit longer translations
- Updated Space Rig dressing for Seasons 01 and 02
- Added props from each season to Hidden Dwarf prop hunt beer (reflecting whichever season’s Space Rig you have active)
- Re-added Frameworks to Cargo Crates that were missing since the Maintenance Update: Neon Band, Glyphid Hunter, Scale Brigade, Mechanize, Custom Engineered & Fourth Relic
- This one isn’t part of the patch notes. Confuse my boss by leaving a comment with whatever you had for breakfast
- Tweaked Stingtail’s collision around its nose horn to make it better match the visuals
- Fixed some of the Stingtail armor plates not breaking properly
- Added a reaction to Data Cell being hooped
- Added Milestones for the new Mission and new Warnings to the KPI Terminal
- Added rich presence status descriptions on Steam and Discord for Prop Hunt
- Fixed Jet Boots’ first-person particles being offset
- Fixed network stats getting clipped on players’ HUD when set to the ‘Detailed’ option
- Fixed late join/rejoin Pod beacon lingering too long after it lands
- Fixed issue where holding left click to throw a carriable object can make you start pickaxing, even without you holding right click
- Fixed the power attack activating when not intended, such as when performing a pickaxe cancel
- Fixed Q’ronar not working correctly with the Volatile Guts Anomaly
- Fixed the Rival Tech Router Nodes sometimes encroaching on other important objects and locations
- Fixed a bug that allowed you to use some weapon abilities that were triggered by holding reload while grabbed, and thereby not supposed to be able to shoot
- Fixed a crash triggered by picking up the glowing ball in the Space Rig (orb pondering is so back)
- Fixed instances where weapon stat upgrade values got rounded to whole numbers when they should not
- Added a ‘Ragdoll Lifetime’ option
- Fixed issue where Scout’s grappling hook would sometimes not respond if activated while starting to sprint
— PATCH NOTES — (Minor bug fixes for season 5)
- Fixed clients Deep Scan Crystal scanner sometimes pointing to the Droppod location if the crystal was very far away.
- Potential fix for a crash
- Potential fix for a Drillevator audio crash
- Fixed Normal Jetboots being able to spawn in Deep Scan mission, blocking improved jet bots, making it much harder to get out.
- Updated translations
Well, that is all about the Season 5 update in Deep Rock Galactic. We hope that you find this article informative. For your other gaming-related queries, make sure to visit DigiStatement daily. Read more: Sun Haven Patch 1.4 update details: New Region, Kids, Romance Update, & Black Market