Infinity Ward, today, is rolling out a new update for Call of Duty: Modern Warfare and Warzone. The new update carries patch version 1.20 for Modern Warfare and version 1.03 for Warzone. The new patch brings a new weapon, which was announced at the starting of season 3, for both MW and Warzone, with a long list of new content and bug-fixes.
The new patch has started to roll out across all platforms and can be downloaded now for PlayStation 4, Xbox One, and PC platforms. The patch update file weighs 10GB on PS4, 13GB on Xbox One, and 9GB (if you only have Warzone) or 32GB (if you own MW) on PC.
According to the official statement, the new update brings playlist updates in Modern Warfare with Shoot the Ship 24/7 (now with Cranked and Grind in the mix!) along with some interesting Gunfight variations. And in Warzone, players will get to experience a new contract which will be available for both Battle Royale (Solos, Trios, or Quads) and Plunder Trios.
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We have mentioned the official patch notes below. Check it out for finer details.
Call of Duty: Modern Warfare Update 1.20 Patch Notes –
Playlist Update –
Modern Warfare
- Blueprint Gunfight
- Reinfected Ground War
- 3v3 Cranked Gunfight
- Shoot the Ship 24/7 (includes Cranked and Grind!
GENERAL FIXES:
- Added a Challenges tab to the main multiplayer screen for easier access
- Adjusting how the audio is played for the Precision Airstrike so it follows the plane more precisely
- Fixed a bug where players using KBM in Game Battles could make custom weapon blueprints that could also be used in multiplayer or Warzone.
- Currently, white text will appear when someone is speaking, regardless of team. Now, when someone is on an enemy team, their text will appear red.
- Fix for an exploit on Hackney Yard while playing Infected
- Fixed a bug that would prevent players from being able to melee an enemy while on top of an ATV
- Various out of bounds and exploit fixes
- After the last update, Talon’s character model appeared stretched with graphical corruption issues while in the squad walk. This has been fixed
- Fix for some Season 3 emblems appearing with incorrect text
- Fixed an issue with Kreuger’s eyes while completing a finishing move
- Fixed a bug where some watches were appearing in the wrong direction when gesturing
- Fixed a bug where players could lose the option to pick their favorite Faction in the Operator menu
- Fixed a bug where white lighting could be seen while moving or firing a weapon near specific locations
- Added a gamepad-only Deadzone option that allows players to adjust the inner range in which stick input will not be registered.
- Fixed an issue that prevented Party members from editing their CDL Loadouts when the CDL Quick Play Filter was active.
- Fixed an issue where the Auto Run feature would stop when players opened their in-game text chat.
- Fixed an issue that prevented players from zooming in/out on the Tac Map if Jump was bound on Mouse Wheel Up/Down.
ALSO READ: Call of Duty Warzone Update Patch Notes 1.03
WEAPONS:
- Fix for a bug where completing the completionist challenges for the SKS are unlocking the associated camos for the Renetti
- Fix for a bug where unlocking camos for the SKS was inconsistent with other camo challenges for marksman rifles
- Fixed a bug where the “Hard Wired” skin for Alex would appear in thermals while Cold Blooded is equipped.
SPECIAL OPERATIONS:
- Fix for a bug where selecting the USEF 1 skin for the Mil-Sim Operator appears as the default skin in Co-op
- The Munitions Shop can now be accessed while in the safehouse at the beginning of each Special Operation.
- Operation Crosswind: Fixed various situations where players could get stuck outside of the plane when the rest of the team regroups.
- Fix some rare instances where players in last stand could be revived, or have started a self-revive, but still bleed out anyway.
- Fix an instance where the player’s revive icon color could quickly shift from blue to red after they had been successfully revived.
- Fixed players being able to exit a Juggernaut suit, and then gain the ability to revive others even if they themselves were in last stand.
- Operation Harbinger – Players can now exit the safehouse earlier and ‘capture’ the first intel item faster following the dialog from Kamarov.
- Operation Harbinger – Fixed missing audio on the large cargo truck.
- Operation Crosswind – Fixed some instances of soldiers giving armored hitmarkers, but not having visible armor.
- Fixed an issue where a syringe could be seen floating while reviving a teammate.
- Fixed an issue with helicopter audio.
PC:
- Fix for a bug where players using a Vega64 GPU could see corrupted outlines around their character models and weapons.
- Fixed a crash that occurred to players using a GeForce 900 Series graphics card when they loaded the Crosswind Special Operations Mission.