Borderlands 3 has become one of the fastest-selling game in 2K history. The game was released on September 13, 2019. It has been developed by Gearbox Software & has been published by 2K Games. Borderlands 3 is currently one of the best shooting games that is available in the market. The game be enjoyed both in single-player & multiplayer mode & it is available on PC, Xbox One X & PS4 platform.
Borderlands 3 is exclusively available on Epic Games Store until 2020. The game follows the story of Vault Hunters who have regrouped on the call of Crimson Raiders and arrives at Pandora. Borderlands 3 has introduced four new characters to the game including Amara, FL4K, MOZE, and ZANE. While completing in-game missions players can get rewards including items, money, cosmetics, and experience. Cut to now, Shift codes are quite popular for Borderlands 3.
Coming to now, a new update for Borderlands 3 will be live on all platforms today by 3:00 PM PST, that addresses multiple community requests such as skippable cutscenes, Guardian Rank toggles, a level cap increase, and kicks off the week-long Broken Hearts Day Event
February 13 PATCH NOTES BROKEN HEARTS DAY EVENT
Maurice, your sentient Saurian shipmate on Sanctuary III, is continuing his study of humanity’s customs, and has taken an interest in our strange courting rituals. To help him understand the emotional rollercoaster that is Broken Hearts Day, you’ll need to blast the floating hearts that are popping up over baddies’ heads all over the galaxy. Maurice will reward you with sweet Broken Hearts Day loot for your trouble, including two-level 53 weapons: Terminal Polyaimorous and Wedding Invitation!
For the Vault Hunter who already has everything, or prefers their gameplay to be more straightforward, you can now disable the Broken Hearts Day Event in the main menu. This highly requested feature will be included for all future seasonal events as well.
With this patch, you can now skip all cutscenes in the game, whether you’ve seen the cutscene before or not, during solo play or by the host of your party during multiplayer! Simply press any key during the scene and you’ll be prompted to confirm the skip.
LEVEL CAP INCREASED TO 53
The level cap has been increased to 53, providing everyone with 3 more skill points to aim for! We are looking forward to seeing what interesting combinations the community finds with their additional skills and will have more to talk about in the future concerning level cap increases and character growth.
TRUE TAKEDOWN MODE
We’re introducing True Takedown Mode to the Takedown at the Maliwan Blacksite 5. As of this patch, there will be a way to re-enable the original version of the Takedown scaled to 4 players. Future Takedowns will also launch with both modes enabled.
The default setting keeps the Takedown scaled depending on how many people are in your party. To turn back on 4-player scaling, toggle the new switch to the right of the Takedown door.
You are now able to turn off individual Guardian Ranks or the whole system! If there are any perks that aren’t playing nice with your builds, you can now disable them! Furthermore, for those who want to enjoy a vanilla leveling experience, you have the ability to disable the entire system. This includes both stat bonuses and all perks.
When the patch goes live, the Guardian Rank system will be turned off by default, giving you a great opportunity to look through your perks to see if there’s anything new you want to try! Note: while the Guardian Rank system is turned off, you will not be able to gain ranks.
With this patch, Stadia is now caught up to the other platforms! Stadia players can now access Moxxi’s Heist of The Handsome Jackpot 3, fight through Takedown at the Maliwan Blacksite, and take advantage of the QOL improvements that were included in previous patches.
Addressed multiple reported crashes
Addressed multiple reported memory crashes
Addressed a reported crash that could sometimes occur when updating the position of the dueling timer during a level transition
Addressed a reported crash that could sometimes occur when there is no player character while spectating in the Takedown at the Maliwan Blacksite
Addressed a rare crash that could sometimes occur when hijacking a vehicle
Addressed a rare crash that could sometimes occur after extended hours of play
Addressed a rare crash that could sometimes occur during combat in Athenas
Addressed a rare crash that could sometimes occur during combat in Atlas HQ
Addressed a rare crash that could sometimes occur in a multiplayer game in The Droughts
Addressed a reported crash that could sometimes occur when loading into a map when Campaign Matchmaking
Addressed a reported crash that could sometimes occur when elements react in bodies of water
Addressed a reported freeze that could sometimes occur during garbage collection
Addressed a reported crash that could sometimes occur when using Iron Bear
Addressed a rare crash that could sometimes occur after respawning a vehicle and then using the CAR station before the vehicle spawns
Addressed a reported crash that could sometimes occur when holding both the left and right arrow keys while on the Skills tab of the ECHO menu on PC
Addressed a rare crash that could sometimes occur when quitting to desktop after another user disconnects during multiplayer on PC
Addressed a reported crash that could sometimes occur when a host selected Quit to Portal on Stadia
Addressed a reported memory leak on map transitions
We are continuing to work on additional stability and performance updates for future patches.
Addressed reported performance issues encountered when players are pushed by another user’s vehicle
Addressed a reported performance issue when fighting enemies at Lumberton Junction in Floodmoor Basin
Addressed reported performance issues when scrolling through Guardian Rank Menu icons quickly.
Added weight to the Guardian Rank random reward selection to favor reward options with fewer tokens applied to them
Addressed a reported concern that some missions were not awarding their cosmetic item rewards
Players should now have the following mission rewards if they completed the associated missions:
NOG Mask – Techincal NOGout in Meridian Outskirts
Atlas Classic skin – Atlas, At Last
Gilded Rage Jakobs skin – Cold as the Grave
Signature Style CoV skin – The Great Vault
Drop It Weapon Trinket – It’s Alive
Addressed a reported concern that players could be granted starting gear that was far beyond their level
Addressed a reported concern that a player in spectator mode would occasionally lose functionality when the Takedown host fast traveled to a different map
Addressed a reported concern that a Second Wind would occasionally reset the Takedown mission after players had failed the mission
Addressed a reported concern that players were occasionally respawning at the incorrect checkpoint in Meridian Outskirts
Addressed a reported concern that the player character on the character select menu would be positioned incorrectly when a player late joins a multiplayer game on Skywell-27
Addressed a reported concern that the weapon Tiggs Boom was spawning projectiles in the wrong location
Increased the chance of Tiggs Boom to spawn a projectile
Addressed a reported concern that Anointed Enforcer’s shield would occasionally disappear and make the enemy appear vulnerable when they were not
Addressed a reported concern that third-person healing effects could occasionally scale larger than intended
Addressed a reported concern that players were occasionally being teleported to random places during cutscenes when standing on specific spots in a map
Addressed a reported concern that the incorrect icon was displayed when confirming in Japanese on PlayStation 4
Addressed a reported concern that item cards would occasionally remain present on the screen after picking up an item
Addressed a reported concern that videos could sometimes appear corrupt on Stadia
Addressed a reported concern where certain key inputs would not be accepted properly on Stadia
Addressed a reported concern that the joinable status of a game on Stadia could be inaccurate
Addressed a reported concern with incorrect key glyphs showing when returning to the Main Menu on Stadia
Nativized previous hotfixes
Addressed a perceived progression blocker after entering Lectra City from another map after completing the “Collect Batteries” objective of “Kill KillaVolt”
Addressed a perceived progression blocker that occasionally occurred during the “Return toppings to Tina” objective of “Hammerlocked”
Addressed a perceived progression blocker that could sometimes occur after leaving and re-entering the map during the “Check dead drop” objective of “Going Rogue”
Addressed a reported concern where dialog could be repeatedly triggered if the player loaded into another map while on the objective “Take alternate path” during “Footsteps of Giants” on Desolation’s Edge
Addressed a perceived progression blocker during the “Loot Vault” objective with Typhon during “Footsteps of Giants”
Addressed a reported concern where a player with active missions could start a session with no tracked mission if their previously tracked mission could not be tracked
Addressed a reported concern that the “Emergency Response” perk was increasing Shield Recharge Delay, rather than decreasing it
Addressed a reported concern that the crowd audio was sometimes coming from a separate location while chasing down Carnivora
Added blockers to prevent players from occasionally escaping the map without dying when jumping off the edge of a cliff in Carnivora
Addressed a reported concern that players could walk through a wall of rocks in Carnivora
Added blockers to prevent players from escaping the map near the Apollyon Transit Station New-U in Neon Arterial
Addressed a reported concern that the Gunner could sometimes get stuck in the second area of the Proving Grounds
Addressed a reported concern that players could occasionally escape the Skag of Survival boss area in The Proving Grounds
Addressed a reported concern that the Siren could escape the map while using the “Downfall” ability in Cistern of Slaughter and the Destroyer’s Rift
Addressed a reported concern that the final satellite dish would not appear for the player to destroy at certain distances during “Bad Reception”
Addressed a reported concern that players were unable to break an Eridium crystal cluster in Ambermire
Addressed a reported concern where aim assist was snapping aggressively on the center of an enemy when fighting the Blue Fire and Red Rain boss enemies during “Slaughterstar 3000”
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