Dice is finally rolling out the all-new update 6.0 in Battlefield 5 that was mentioned in the official blog in the Battlefield forums. The new update brings new chapter 6 long with a long list of content updates and improvements in the game.
Chapter 6: Into the Jungle features a brand new map called the Solomon Islands and three new weapons, two new gadgets and a new elite. The new map – Solomon Islands is available on Conquest, Breakthrough, Squad Conquest, and Team Deathmatch.
Talking about the new weapons and gadgets, all of the content will be available as Chapter Rank Rewards. You can check out the details below.
Type 11 LMG
The new update 6.0 also reverts some of the TTK changes made in the earlier update 5.2. The controversial changes made in 5.2 saw a sweeping rebalance of all the game’s weapons, increasing the time to kill alongside the addition of controversial spotting abilities that dramatically changes.
Other than this, changes are made to weapon balance and user interface of the game. You can check out the finer details on the official patch notes mentioned below.
Battlefield 5 – Update 6.0 Patch Notes –
Removed the impact of track disable on initial acceleration. This allows for tanks with disabled tracks to escape; however, medium and high speed performance are still heavily impacted.
Increased the critical angle from 10 to 20 degrees to better match the visual feedback of having a good angle on an opponent. It was too difficult to tell if you were going to get a critical hit, this increases the margin.
Increased the range of the AA and AT HMGs to match the coax.
Fixed Panzer 4 AT round only having 4 shells.
Maps and modes
Mercury – Players spawning on tanks will no longer unintentionally end up on foot.
Operation Underground – Fixed a rare bug that could stop the attacking team from spawning on Breakthrough.
Outpost – The player no longer remains stuck if the tower is destroyed while the player plants it.
Wake Island – Decreased the number of tanks to improve map balance on Breakthrough.
Wake Island – Players will now be able to deploy even if their squad gets wiped during the last sector on Breakthrough, while playing as the US.
Weapons & Gadgets
Grease gun – We’ve made some subtle tweaks to the Suppressor audio to better separate it from the experience when firing the weapon unsuppressed.
AP Mine – Fixed an issue that was causing the AP mine to not do damage to infantry in Firestorm.
The following changes have been applied to the bolt action rifles muzzle velocity on the Recon class:
Ross Rifle: From 600 to 750
Type 99: From 600 to 750
We’ll be performing a more substantive pass on our Weapon Balance in our next update for Assault, Medic, and Support. Thank you for all of your feedback on this topic.
UI & Others
Spotted enemies are no longer represented as arrows on the minimap and do not show the direction (they’re now back to diamond shapes).
An option to modify the strength of snap zoom has been added for players on Console.
Fixed a bug that was causing the “Vehicle Buster” combat role to not unlock for some players.
Fixed a bug that would show the Deploy screen visible on squad screen after leaving pre-round.
Fixed the incorrect wording in the Type 2A Mastery IV assignment.
Online server connectivity improvements that in some rare cases could drop a player from a server 30 seconds after joining it.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.