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Home Gaming

Valorant update .47 patch notes – Fixes crashes, bring map updates & changes to agents, bug fixes

by Ankit kumar
April 22, 2020
in Gaming, News

Valorant, the newest first-person shooter game from Riot games has received a new patch today. The game features heroes like Overwatch but they are known as Agents in the game. Players are also required to maintain the economy & purchase weapons at the start of each round just like CS:GO.

Many gaming professionals are calling the game, a mix of Overwatch & CS:GO. Nevertheless, the game is gaining popularity among the gaming community & is already ruling the Twitch Charts. The game is currently is in its closed beta stage.

However, the game is due for launch in this summer. Also, closed beta is based on key drops, which one has the possibility of getting after watching Twitch stream of a fee particular players.

Coming to the topic, Riot has released a new update for the game. The new patch is coming along with version .47. It has brought a lot of enhancements & bug fixes for the game. Many changes have been incorporated to Agents in this update. Have a look at the complete patch notes down below.

GAMEPLAY AND BALANCE

MELEE DAMAGE

  • Melee attacks now inflict double the damage per hit to destructibles, including

Sage’s Barrier

  • Haven’s metal double doors

Why?

There weren’t enough options during low econ rounds—such as the first round and right after switching sides—to combat Sage’s Barrier Orb. Our intent is to add a high-risk, high-reward method for players to interact with her wall, while still being able to take it down, no matter their loadout

RAZE

  • Reduced Paint Shells from 2 to 1
  • Paint Shells now have a kill reset, requiring players to get 2 kills to refresh cooldown
  • Tuned and adjusted audio for Paint Shells, Blast Pack, and Showstopper so that they’ll be easier to hear in hectic scenarios
  • Fixed an edge case where the secondary cluster of Paint Shells would explode quicker than intended. They now have a minimum duration before exploding.

What’s up with that?

Raze’s goal is to be a highly-threatening duelist that punishes enemies posted in predictable positions, but we felt like the cluster grenades and their number were creating overly oppressive scenarios. Also, players should be supplied proper gameplay information and the audio cues on all of Raze’s abilities didn’t match their threat, so we changed the audio of each. For example, when the Showstopper is equipped or fired from a distance, players should be able to clearly identify and interpret the threat.

SAGE

  • Slow Orb now also slows the air speed of players in the zone
  • Players can now walk through the Slow Orb without making noise

Why though?

Players were able to circumvent too much of Sage’s Slow Orb by bunny hopping through the zone. We want the minimum slow amount to be a bit more consistent with all movement in the zone, while still allowing for bunny hopping and walking to provide a slight benefit to traversing the zone. Also, we feel adding a stealthy yet slow way to move through the field brings more nuance to playing against the zone and a bit more uncertainty for Sage, since she can’t necessarily hear people who move through

MAP UPDATES

  • Several exploits fixed on Bind, Haven, and Split
  • Split: Orb moved from B Mid to B Main

The intent is to alleviate some pressure from mid and provide more incentive for players to control B Main.

QUALITY OF LIFE

  • Reduced outbound network traffic from client for players running at high frames-per-second
  • Some ISPs and network setups were throttling game traffic, impacting gameplay by causing large spikes in network latency as FPS increased.
  • No impact to gameplay / responsiveness

BUG FIXES

  • Fixed a rare server crash caused by packets occasionally being corrupted by some players’ networks
  • Cypher’s Spycam can no longer use weapons
  • Fixed a bug where footstep audible range would sometimes not appear on the minimap
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