Tiny Glade has been the talk of the town for gamers who like chill indie games that focus on simple mechanics. The game checks all the boxes with its relaxing castle-building mechanics and design elements. As its popularity grows, more and more players are trying out the game and discussing its various features. One of the most exciting conversations revolves around a potential VR mode! Right now, VR isn’t part of the game, but many are wondering if and when it will become available. So, if you’re curious about Tiny Glade’s VR mode, we’ve got all the details you need—read on to find out more!
Many players like yourself are eagerly hoping for a VR mode in Tiny Glade, with many expressing how amazing it would be to step inside their creations and experience the game in a whole new way. The excitement is evident, with players even stating they’d buy the game immediately if the support for VR was available. So, have the developers responded to all this demand? Is there any official word on VR for the game? Let’s find out.
Tiny Glade VR mode: When it will be available?
After digging around for more information, we found that VR support for Tiny Glade is not mentioned in the official FAQ, unlike the much-discussed Mac support. This makes it clear that VR is not currently in the developers’ plans. Despite this, players have been quick to ask about it, sharing their excitement in the comments section. One player asked, “Will it have VR support? It would be great to stroll through those dioramas!” In response, the developers acknowledged how cool that would be but confirmed, “VR is not on our roadmap.” So, while the idea of VR sounds exciting to both players and developers, it seems that for now, VR support is not being actively developed for Tiny Glade.
Why no VR support?
One of the key reasons VR support for Tiny Glade may not be a possibility at the moment is the technical complications involved. The game is built on a custom engine, which makes adding new features like VR more challenging than it would be with widely used engines such as Unreal or Unity. As one player shared, implementing VR in engines like Unreal is relatively straightforward, but doing so from scratch in a custom engine could be a difficult and time-consuming process. To add to this, the studio behind the game is an indie one and might lack the financial resources needed for such a daunting task.
Will it be available? (Speculations)
Over time, it’s possible that Tiny Glade could continue to thrive, and the growing demand for a VR mode may eventually compel the developers to consider working on it. If the game experiences sustained success, it could prompt them to explore this feature in the future. However, this remains pure speculation at this point. Even if VR support were to be considered, the complexities involved in implementing it, especially given their custom engine, could mean it would take years to come to fruition, making the likelihood of a VR mode, even in the far future, seem quite slim.
Well, that is all the information we have on the VR support details for Tiny Glade. We hope now you know all about the same. For more guides like this on all things gaming, don’t forget to visit DigiStatement daily! And while we are on the topic of Tiny Glade, click here to learn about the game’s compatibility on Mac devices.