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Home Gaming

SMITE Bonus Balance 7.2 Patch Notes | SMITE 7.2 Bonus Balance brings Bug-Fix & Improvements

by Anubhav Tyagi
February 11, 2020
in Gaming, News
SMITE

Smite is a third-person multiplayer online battle arena video game that is free-to-play. The game is developed and published by Hi-Rez Studios for Windows, macOS, PlayStation 4, Nintendo Switch, and Xbox One platforms.

Recently, the official Twitter account of Smite posted and mentioned a new update that will go live today after the server maintenance. The new update for Smite will bring the new SMITE Bonus Balance 7.2, Fix for incorrect Season 6 Ranked Frames and it will kick start the Jade Corruption event.

Talking about the Bonus Balance, it introduces the new changes in the live game earlier than the official update. Today’s Bonus Balance update version 7.2 is supposed to bring changes to several items and Gods in Smite.

Well, if you are interested, you can check out the official patch notes mentioned below for finer details of the new update.

SMITE Bonus Balance 7.2 Patch Notes –

 

Items –

– TOXIC BLADE
Fixed a bug where the price of this item was higher than intended by 100g

– WITCHBLADE
Fixed a bug where the price of this item was higher than intended by 100g

Gods –

– BASTET
Bastet has pounced back into action in a big way with her rework. Through our Season 7 PTS we reduced her initial damage by a significant amount. Now that she is out in the wild, we are seeing her succeed but in a much healthier position than she would have been without PTS adjustments. Given her current strength we are making a small adjustment to Pounce to take the edge off her power.

– POUNCE
Decreased Physical Power Scaling from 100% to 90%

– HEIMDALLR
Heimdallr’s last adjustments heavily affected his damage done in but he is still doing too much. In this patch we want to focus more directly on his strong Basic Attacks and the Gjallarhorn’s damage and utility. We are reducing his cleave attacks damage which will affect him throughout the entire game. Gjallarhorn is seeing a significant scaling decrease and a removal of the protections while channeling. His knockback, ultimate, and clever use of the Bifrost are his means to survive. He does not need those protections to get the job done.

– BASIC ATTACKS
Decreased first and second Basic Attack Scaling from 130% to 125%.

– GJALLARHORN
Decreased Physical Power Scaling per tick from 35% to 30%.
No longer provides protections while channeling.

– ODIN
The Allfather has shown he is more than capable of wielding Runic Magic. While we made adjustments similar to Bastet in the PTS, Odin is still seeing a high level of success and frustration. Gungnir’s Might provides strong cleave and engage power, while the punishment for leaving Ring of Spears is a hair too potent. We are toning these aspects down to help him feel more fair to fight.

– GUNGNIR’S MIGHT
Decreased Pulse Damage from 25/45/65/85/105 to 20/40/60/80/100
Decrease Gungnir Throw Damage from 80/130/180/230/280 to 60/110/160/210/260

– RING OF SPEARS
Decreased Damage dealt from leaving the ring from 140/210/280/350/420 to 120/190/260/330/400

– SUSANO
We were cautious with Susano when it came to Season 7. We knew adjustments to the jungle and Hydra’s would have some impact, but his ban rate and performance indicate he is doing well in this new Season. We want to target the bonus damage Gathering Storm provides, lowering his top end burst potential and giving players more time to react to his damage.

– GATHERING STORM
Decreased Physical Power Scaling of the bonus damage from 60% to 40%

– THOR
Thor provides strong jungle clear with high ganking strength and a strong late game burst. We want to reign in some of these strengths to give enemies better opportunities to fight the God of Thunder. Beserker Barrage is seeing a scaling reduction and a cooldown increase which should tone down his late game scaling and jungle clear speed respectively.

– BERSERKER BARRAGE
Increased Cooldown from 8s to 10s
Decreased Physical Power Scaling on the first two hits from 40% per hit to 35% per hit.
Decreased Physical Power Scaling on final hit from 60% to 50%

– YEMOJA
Yemoja when she is able to lock down a target with moonstrike, or sustain a team with Mending Water, can be difficult to fight against. We are reducing the effectiveness of both of these abilities to not only improve counterplay but encourage diverse usage of her abilities.

– MOONSTRIKE
Decreased Inner Area Magical Power Scaling from 55% to 45%
Decreased Outer Areas Magical Power Scaling from 20% to 15%
Decreased Stun Duration from 1/1.1/1.2/1.3/1.4 to 1s at all ranks

– MENDING WATERS
Decreased the Shield Health from 40/80/120/160/200 to 40/70/100/130/160

 

Tags: SMITESMITE Bonus Balance
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