Rivals of Aether II, a recently released indie fighting game from Aether Studios, has been receiving high praise from both new players and fans of the original game. With an expanded roster of elemental fighters, new 3D visuals, and refined mechanics, it’s quickly making waves in the indie gaming scene. However, if you’re just joining the game and wondering how to use the emote feature to add a bit more fun and flair to your matches, you’re in the right place. Here, we’ll break down everything you need to know about how to emote in Rivals of Aether II.
One of the common questions among new players is: How do you emote in Rivals of Aether II? Many players have shared their experiences of trying to figure out the emote feature. Since there is no direct tutorial or in-game control menu explicitly guiding you on how to emote, it can feel a bit confusing at first. Some players have noticed that there are default emotes available, which can be accessed with the D-pad on controllers and Z or X keys on keyboards. However, issues arise because these emotes can sometimes conflict with other bindings, and they seem to lack customization options in the control settings, leading to frustration for some players.
Rivals of Aether II: How to emote?
So here is the deal, as of now, the emote functionality in Rivals of Aether II operates a bit differently from what many players might expect. Instead of being accessible directly in battle, emotes are primarily intended for use in the pre-game lobby chat. This means that the emotes don’t appear as in-match taunts or animations during gameplay but instead as a way to interact with other players before the match begins. You can use these emotes to express themselves, set the tone, or share a bit of fun with opponents before jumping into a fight.
How to emote?
While it may be unusual, this system aligns with how other competitive games allow players to communicate before matches. For now, though, emotes are unavailable in-game, and if you’re looking to taunt or celebrate mid-battle, you’ll have to make do with standard character animations or actions. Hopefully, with enough feedback from players, the developers might consider adding an option to expand emote usage or improve customization in future updates.
We hope this clears up any confusion you might have had about using emotes in Rivals of Aether II. As it stands, emotes are currently meant for the pre-game lobby chat, rather than in-battle actions. This setup might not be ideal for all players, but it is what players have for now as an interaction with opponents before the action kicks off. Be sure to keep an eye out for future patches or updates from Aether Studios, as they’re likely to address some of these player requests and improve the emote experience. Also, for more tips and answers to your gaming questions, remember to visit DigiStatement regularly! We’re here to keep you informed and help you make the most of your gaming experience. Read more: Life is Strange Double Exposure Stuck in Chapter Three (Talk to Vinh Objective): Is there any fix yet