Note: This post has been updated on October 31. Check out the updated content at the end of this post.
EA finally launched the new game title in the popular franchise – Plants vs Zombies after announcing it back in May 2019. The all-new Plants vs. Zombies: Battle for Neighborville is a third-person shooter game that was launched on October 18, 2019, globally. The new Plants vs. Zombie title is available for all major platforms, Xbox, PlayStation, and PC.
Well, after the launch, the developers are rolling out the new updates to the game. The new update brings the latest patch to the game with which developers are expecting to fix bugs and other issues. Not only this, new content will be added too.
Here, you can check out the latest features that land to the game with the update. And not only new content, but we will mention the bugs and issues that developers target with the new update.
We have created this post to keep you updated on the new patch update of Plants vs. Zombies: Battle for Neighborville. You can check out this post after every update. Also, follow our new official Twitter handle (@DigiStatement) for the updated content.
Patch UPDATE – October 31, 2019
Updated Matchmaking to prevent groups from splitting during auto-balancing
Enabled guest accounts to play in split-screen mode with regular accounts
Downed portraits: Replaced skulls with character portrait downed state to better communicate team composition
NIS gesturing: Players may now gesture during the intro NIS
Increased earn rates
Added Weekly Challenge progress info next to weekly event tiles
End-of-Round Podium Updates:
Better communication for boasts
Improved podium layout
Added physical station in Giddy Park to view your Challenges
Improved friend zones at spawn points in Team Vanquish Mode Maps
Tuned and improved Challenges to make them more balanced to achieve
Scavenger Hunt! Do you like Pies?
Added K/D ratio to Cool Stats screen
Town Center Turf Takeover – Adjusted the mini game so it’s more fair for attackers (Pause Timer when zombies are controlling points)
Improved line of sight Crosshair to be accurate at a distance
Major Bug Fixes
Fixed split-screen issue where second player encounters a black screen and can’t join
Updated Battle Arena issue where players got stuck on a black screen during round one
Fixed the ultra combo perk after the player is revived by an ally
Added support for weapons that have homing to hit quest-related world objects (i.e. Boogie Traps, Walnut Blockade, etc.)
Adjusted sniper aim sensitivity tuned for PC
Improved audio for landing critical hits
Sensitivity Option can now be set to nearest hundredths
Taking Damage & Mobility
Updated logic so, instead of waiting for the next jump, there is an extended period where all jumps are reduced in height
Sprint speed is now reduced after taking damage
In-air movement speed has been reduced after taking damage, which now impacts characters who are goatified
Updated travel time of shockwave damage to better match VFX explosion growth, which affects:
Acorn Sap Trap
Oak Super Sap Trap
Peashooter Pea Cannon
80s Action Hero Bow Blaster fully charged shot
XP Event Assist as Vanquish
Reduced damage requirement from 9/10 of victim’s health to 2/3 of victim’s health
Ability icon now shows active state while gas is active
Additional check to guarantee victim is within proper range before being trapped
Upgraded Fleet Footed:
Fixed an issue with not being able to jump
Improved projectile size and trajectory
Increased number of shots before overheating
Updated ability camera to be easier to aim
Equip cost reduced from 3 to 2
Fixed an issue with not checking that Garlic drone was alive to apply upgrade
Upgraded Spud Spotting:
Fixed an issue with spotting not being removed properly
Increased base ammo gain rate
Movement speed increased
Sprint now cancels shield
Does additional damage at close range
No longer stops sprint
Improved Homing target acquisition and flight
Increased projectile range
Activating Arcane Enigma now reloads Magic Thistles
XP earned from Arcane Enigma has been increased
Duration and AOE have been increased
Super Stink Cloud:
Adjusted spawn location and trajectory to be better aligned with center screen
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