NVIDIA is, by many, regarded as the true revolutionary force for the evolution of the graphics space. As times progressed and the need of the hour changed, NVIDIA stepped up its game from time to time. GeForce made its first appearance way back in September, 1999 as GeForce 256. The first ever GPU was codenamed NV10. Since then, there has been no looking back from NVIDIA. Fast forward to 2020, Ampere technology driven GPUs are the hot talk of the town. The GeForce RTX series continues to provide lofty gaming experience and new entries RTX 30XX are fully capable of continuing the legacy. NVIDIA is now ready to cash in on the opportunity with its new GPUs and has also upgraded the GeForce experience in general. They like to call GeForce Experience V3.20.5.
Watch out for the new GeForce Experience v3.20.5
The Green Army is full of excitement to witness GeForce in its new avatar. NVIDIA has introduced major enhancements and personal customization options with GeForce Experience v3.30.5. To tweak your GPUs settings is more convenient now and almost just a couple of clicks away. The RTX 20 and RTX 30, will see a special algorithm at work that will select the best GPU acceleration while maintaining the cards profile. The GTX 950 and onwards will be capable of recording with 4K HDR assistance. For the new RTX 30XX cards, Shadowplay will also support 8K HDR at 30fps as initially claimed by the company. NVIDIA has studied gaming enthusiast’s demands and needs and have additionally added optimum support settings for 41 games. The list includes the likes of Among Us, Marvel Avengers, Microsoft Flight Simulator, Trackmania and many more.
The GeForce Experience 3.20.5 offers in-game overlay, with the beta version bringing in new performance metrics. This means that from now on, in addition to FPS, temperature and latency times will also be displayed. However, many would have liked to be given the option of disabling the overlay all together. Specifically, with the overlay you do not get much customization options, neither concerning the scaling, nor the transparency.