Clash Royale’s new update has been released introducing new balance changes. In this article, we will be briefly discussing which cards were buffed/nerfed to balance the game. Here’s everything you need to know.
Featuring over 1M active players, Clash Royale is a gaming giant. Well, it is a fact that every game needs balance changes to fix the overpowered or underpowered aspects of the game. Clash Royale features different characters of the games as cards. These characters have their own abilities and power to thrash their enemies. However, if these characters are not balanced, they can ruin the experience of the game pretty easily. So, Clash Royale has come up with the much-needed balance changes that everyone was waiting for.
Clash Royale- Balance Changes
Balances changes will now be introduced with the major game updates rather than every new season. So, for this Magic Items Update, here are the following cards that received the balanced changes.
Balance Changes- In Detail
Here, we will be showing all the balance changes received by every character in the game. While some are in a better state now, others who were overpowered before have got quite the hit.
Hit Speed: +8%
First Hit: Faster (0.1sec)
Elixir Cost: 3 > 2
Hit Speed: Faster (1.5sec > 1.4sec)
First Hit: Faster (0.5sec -> 0.4sec)
First Hit: Slower (0.7sec > 1.1sec)
First Hit: Slower (0.9sec > 1.1sec)
Deploy Time: Faster (2sec > 1sec)
Range: Increased (5 > 5.5)
Speed: Reduced (Fast > Medium)
Damage +225% (reverting previous Damage nerfs)
Heal Radius: Reduced (-28%)
Death Damage: -27%
Death Damage: -50%
Death Damage: -54%
For more details, you can head over to the official page of Clash Royale to read the patch notes. Click here to visit the page.
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