The twelfth big patch of 2020 is about to run us down. Patch 10.11 was enormous in size, bringing considerable changes, balance shifts and reworks. But we can expect even more coming from Riot as they bring new goodies with 10.12.
PBE is currently blessed with the high noon Senna and Irelia skins for some tweaks and testing. Irelia’s glory will be costing 1350 RP leaning into the gothic state of the High Noon Universe. While Senna’s legendary skin will cost 1820 RP and gives her a demonic state.
There is a new bundle of Hextech skins for Nocturne too. Some runes and summoner spell changes. No champions currently up for changes but the list will be updated as soon as we get information. So let’s dive into the details of the patch.
LEAGUE OF LEGENDS PATCH 10.12 RELEASE DATE AND DOWNTIME
As reflected in the 2020 League of Legends patch schedule, LoL patch 10.12 will go live on Wednesday, June 10, 2020. Maintenance times haven’t yet been confirmed, but usually begin at 03:00 AM PT for NA servers, 05:00 UK for EUW servers, and 03:00 CET for EUNE servers and last for approximately three hours.
Patch 10.12 Balance Changes
Approach Velocity (I4)
Movement speed towards Champion allies has been REMOVED
New! “Gain 7.5% Movement Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% movement speed for enemy Champions that you impair.” (Range of 1000)
Guardian (Resolve Keystone)
Value of shield increased to [80-200] from [70-150]
New! “Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 25% Slow Resist based on missing health. Maximum value achieved at 30% health.”
(Compared to previous: “After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.”)
Predator (Domination Keystone)
New! “Enchants your boots with the active effect ‘Predator’. Gain increased Movement Speed, ramping up to 45% Movement Speed over 1.5 seconds while chasing enemy champions. After ramping up, damaging attacks or abilities to champions end this effect, dealing 30-90 (+0.2 bonus AD)(+0.1 AP) bonus adaptive damage. Cooldown: 100s-70s.”
(Compared to previous: “Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 – 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage. Cooldown: 150s – 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.”)
Ghost – changed
Effects and stats:
Cooldown increased to 210 from 180
Movement speed ramp effect now REMOVED
Movement speed decreased to [20 – 40% movespeed, scaling according to Champion’s level] from [25 – 45% movespeed, scaling according to Champion’s level]
New! Upon takedown, this spell now extends its duration by 4-7 seconds, scaling according to Champion’s level
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