At the last Ghost of Tsushima gameplay presentation, the developers showed mopping up the Mongol camp in two ways – as a samurai and as a ghost. The first provides for open clashes and the second for secretive killings. However, players will be able to combine the styles of the combat system and choose any of the proposed ones. The transformation of the protagonist Jin into a dishonest ghost is more about the plot, which the developers recently told.
Sony Interactive Entertainment and Sucker Punch Productions released an eighteen-minute recording of the Ghost of Tsushima gameplay as part of the State of Play show, which featured an exploration of the world, combat system, character customization, photo mode, Japanese dubbing, and Samurai Cinema.
Speaking of exploring the world, Sucker Punch Productions asked herself: “How can we make the island guide you in the most thematic and interesting way?”. The answer is the wind. Thanks to the challenge of the wind, you can always understand in which direction you need to move.
While exploring the world of Ghost of Tsushima, you may also notice smoke that indicates that people need your help. And birds circling in the sky will lead you to various points of interest. On Tsushima, there is also a place for abandoned buildings with rare resources, and foxes will help you find altars. Once you visit a place, you can return to it with a quick move.
Ghost of Tsushima New Gameplay Details
Ghost of Tsushima creative director Jason Connell said: “ There are certain moments in the story that reflect the transformation [into a ghost] more than others. But in fact, even when such moments of narration come, the user can continue to play like a samurai; you will [gradually] become more and more powerful. If during secretive passage you want to jump from the roof and fight – no one will forbid. We are not imposing a style, suddenly you cannot master the role of a samurai. ”
The developers at Sucker Punch Productions also mentioned that they did not implement the karma system, as in inFamous: Second Son, because they want to tell a human story. It is crucial for developers to reflect on the Jin transformation process, which was a samurai, but completely changed its principles.
Zelda and Shadow of Colossus was a big inspiration for this game especially for artistic direction, he wanted the colors to be vibrant as possible.
The wind is the main way to navigate the game world, there are no markers. He wanted the game to be immersive as possible.
We can reduce the shine effect on the items that we can pick up. He made a comparison with Red Ded Redemption which is for him a good and beautiful game but for Ghost of Tsushima they wanted the game to be pleasant as possible to play without having too many superfluous animations which break the rhythm and that is why Jin can pick up items on his horse.
The instrument that we see Jin playing in the video will be the only one present in the game and Jason did not want to say what it would be used for.
We can hunt animals in the game but there is nothing to gain by doing it. Animals are mainly there to be more immersed in the universe and guiding you.
The Standoff mode can be activated anytime even in infiltration.
The little tennis balls are called the Jin Resolved Meter when we hit an enemy the bar will load and it will also be used for healing and there are also many other things related to this gauge but he did not want too get into the details.
There will be much more stances than the two that we saw in the video, it will be used to apprehend the different types of enemies.
The main weapon of the game will be and will remain the katana throughout the game but there will be many other weapons and gadgets. Weapons like the katana or the bow will be displayed on all the outfits of the game but not the smallest ones because there are a lot of outfits in the game and it would represent too much work.
If you wear heavy armor you will be less agile so it will make infiltration harder.
There are several ways to retrieve the outfits, either through the main story, by doing quests, by buying them in the villages (confirms an economic system) or simply by exploring the world.
There are a lot of side stories in the game where you can build more or less strong relationships with different characters to learn more about their stories but it’s up to the player’s freedom and you can miss them (my guess is that this simply means they are not marked and you must seek them out).
The music is composed by Shigeru Umebayashi but the game having grown a lot, he realized that he could not do everything alone so they hired a second composer to work with Umebayashi and his name is Ilan Eshkeri.
Ghost of Tsushima will be released July 17, 2020, exclusively on the PS4.