Destiny 2 is a free-to-play first-person shooter online multiplayer video game developed by Bungie. The game was launched for PlayStation 4 and Xbox One on September 6, 2017, and later on Microsoft Windows. The game is set in a mythical solar system and has features PvE, PvP and other modes. It has four post-release contents out of which Forsaken and Shadowkeep are the large expansion.
Bungie is rolling out a new update for Destiny 2 today. The new update brings the patch version 2.8.0, with which developers aim to bring new game features and tons of improvements and bug-fixes.
The new update for Destiny 2 carrying patch 2.8.0 will roll out today on all platforms after the server maintenance schedule. Stay tuned, we will keep you updated with the news.
The developers have posted an official schedule for the Destiny 2 update 2.8. According to the official tweet by Bungie Help, the server will undergo maintenance from 08:00 AM PST. The new patch 2.8 will be made available to the players after 10 AM PST.
The new update brings changes to the Weapons, Clan, Abilities and a lot more. For finer details on the same, you can check out the official patch notes released by Bungie.
Destiny 2 Update 2.8.0 Patch Notes
COMBAT SYSTEMS
ABILITIES
- Titan
- Barricade
- Raised Barricade health from 500 to 600
- Barricades now take extra damage from special-ammo weapons, anti-barrier weapons, and certain power weapons
- The following weapons do 30% extra damage to Barricades
- Sniper Rifles
- Grenade Launchers
- Linear Fusion Rifles
- Machine Guns
- Trace Rifles
- Anti-Barrier Weapons
- The following weapons do 60% extra damage to Barricades
- Shotguns
- Fusion Rifles
- Shoulder Charges (Hammer Strike, Seismic Strike, Shield Bash)
- Lunge auto-targeting angle decreased by 50%
- Targeted lunge movement distance decreased from 6m to 5.5m
- Untargeted lunge movement distance increased from 4.5m to 5.5m
- Bonus damage vs. low-tier PvE combatants reduced by 20%
- Striker
- Fist of Havoc Super
- Increased cost of light attack from 11.5% to 12.5% (Bottom Tree increased from 3% to 4.5%)
- Reduced cost of heavy attack from 25% to 21%
- Code of the Juggernaut
- Frontal Assault
- Reduced duration from 15 to 12 seconds
- No longer increases weapon equip speed
- Weapon stability bonus decreased from 75 to 44
- Code of the Missile
- Ballistic Slam
- Increased knockback significantly
- Now procs inertia override on hit
- Bonus damage vs. low-tier PvE combatants reduced by 20%
- Inertia Override
- Added 0.5 second activation delay
- Note: This change was made to allow the Titan to make the most of its duration
- Ability indicator now displays time remaining
- Thundercrash
- Increased damage resistance while in super from 49% to 53%
- Made flight speed more consistent
- Increased detonation damage from 3200 to 3900
- Impact Conversion
- Reduced super-energy gain per hit from 4% to 3%
- Sunbreaker
- Code of the Devastator
- Burning Maul
- Reduced idle super duration from 28 seconds to 25 seconds
- Heavy-slam explosion is now less likely to deal damage through cover
- Added damage falloff to heavy-slam explosion
- Fixed an issue in which ground follow attacks can go through walls
- Hunter
- Gunslinger
- Tripmine Grenade
- Can now stick to enemy players and combatants
- Reduced base damage to 140
- Damage remains at 160 when used with Young Ahamkara’s Spine exotic
- Way of a Thousand Cuts
- Blade Barrage
- Knife impact damage increased from 35 to 48
- Reduced knife detonation radius from 5m to 3m
- Should no longer apply large amounts of knockback to tanky combatants
- Way of the Sharpshooter
- Weighted Knife
- Reduced tracking strength
- Changed tracking style to reduce the chance of the knife being pulled away from its intended target
- Arcstrider
- General
- Fixed an issue in which players in Arcstaff were able to dodge infinitely even after the super energy has been depleted
- Way of the Current
- Tempest Strike
- Reduced auto-targeting angle by 50%
- Bonus damage vs. low-tier PvE combatants reduced by 20%
- Way of the Wind
- Focused Breathing
- Increased activation delay while sprinting from 0.25 seconds to 1.0 second
- Reduced dodge recharge rate bonus by 10%
- Combat Meditation
- Reduced grenade and melee recharge rate increase while health is critical from 500% to 400%
- Lightning Reflexes
- Reduced Damage Reduction during dodge in PvP from 40% to 32%
- Nightstalker
- Way of the Pathfinder
- Moebius Quiver
- Increased time limit from 8 seconds to 10 seconds
- Increased time limit from 10 seconds to 12 seconds when used with Orpheus Rig
- Combat Provision
- Increased melee recharge on grenade damage from 6% to 8%
- Increased grenade recharge when you turn an ally invisible from 17.5% to 24%
- Warlock
- Basic Melee
- Extended melee range from 4.5m to 5.5m
- The Warlock melee range is now one meter longer than Titan and Hunter melees
- All Warlock melee abilities that had a 4.5m range now have a 5.5m range
- Note: Ophidian Aspect melee range is unchanged at 6.5m
- Stormcaller
- Stormtrance
- Damage ramp-up now falls off more slowly after releasing attack button
- Attunement of Conduction
- Arc Web
- Reduced chain damage from 36 to 27
- Reduced grenade energy recharge on chain
- 3% to 2% in PvE
- 10% to 8% in PvP
- Reduced chain range from 12m to 11m
- Ionic Blink
- Increased super-energy cost from 4% to 6%
- Reduced range of blink from 4.5m to 4.2m
- Chain Lightning Melee
- Reduced chain damage from 31 to 27
- Attunement of Control
- Ionic Trace
- Increased leyline height so its more easily collected while airborne
- Increased leyline travel speed by 14%
- Increased leyline turn speed by 83%
- Chaos Reach
- Increased beam endpoint radius from 2m to 2.4m
- Reduced intensity of VFX to improve visibility
- Attunement of the Elements
- Electrostatic Surge
- Now correctly increases class-ability regen when near allies
- Note: Was mistakenly increasing Super regen previously
- Voidwalker
- Attunement of Fission
- Handheld Supernova
- Reduced range by 20%
- Increased activation time by 0.6 seconds
- Reduced hold time from 3.5 seconds to 2.5 seconds
- Bolt explosion now does self damage
- Tightened horizontal spread of bolts by 25%
- Reduced bolt explosion radius from 3m to 2.5m
- Nova Warp
- Increased damage reduction from 49% to 51%
- Increased idle super duration from 22 seconds to 24 seconds
- Reduced cost of Dark Blink by 12.5%
- Dark Matter
- Increased grenade recharge on kill from 10% to 14%
- Attunement of Hunger
- Vortex
- Increased linger duration from 5 seconds to 7 seconds
- Reduced linger damage per tick from 27 to 24
- Increased projectile speed by 33%
- Nova Bomb kills now proc Devour
- Devour
- Increased Devour duration from 10 seconds to 11 seconds
- Insatiable
- Kills now grant between 16% and 24% grenade energy depending on the tier of enemy killed
- Player kills are 24%
- Dawnblade
- Attunement of Sky
- Heat Rises
- Fixed an issue in which Heat Rises buff was causing combatants to ignore you
- Icarus Dash
- Fixed an issue in which Icarus Dash cooldown was interfering with the Daybreak dodge
ARMOR
- Increased the number of armor sets available from world drops to 11 sets, up from 3.
- Several sets that were previously unavailable or extremely difficult to come by are now available as world drops.
- Armor Energy
- You can now change the energy type of any piece of armor to either of the other two energy types directly from the armor piece’s inspection screen by hovering the cursor over the armor’s energy icon.
- The cost of changing the armor to another energy type at energy value 1 is 1 Upgrade Module.
- You can also change the armor to another energy type at the equivalent energy value to its current energy value. The cost for doing so is 1 Upgrade Module + the aggregate cost of upgrading from energy value 1 to its current energy value.
- Armor Stats
- Prime Engrams will now more reliably drop armor with higher overall stat rolls and spikier distributions.
- Exotic armor will now more reliably drop with higher overall stat rolls
- Legendary armor now has an improved chance of receiving higher overall stat rolls, though low rolls will still be present
- Armor Mods
- The seasonal armor mod socket (i.e. Undying Mods, Dawn Mods) can now equip mods released during the season in which it was released, plus the previous season and the following season.
- For example, armor with the Dawn Mod socket (from Season 9) can now equip Dawn Mods, Undying Mods (from Season 8), and Worthy Mods (from Season 10)
- The Hands-On mod now provides energy on projectile melee kills (such as the hunter’s throwing knife)
- Enhanced armor mods have been added to cover all weapon types for all armor mods that have an enhanced version.
- Exotics
- Hunter
- Assassin’s Cowl
- The invisibility and healing effect now triggers on powered melee (both against combatants and Guardians) and finishers
- The duration of the invisibility granted by this exotic increases based on the tier of the enemy defeated
- Arc Staff kills no longer activate this perk
- FROST-EE5
- Changed the ability regeneration so that it no longer stacks multiplicatively with other class ability energy generating perks.
- Khepri’s Sting
- All of your smoke bombs deal 150% damage while wearing this exotic
- Orpheus Rigs
- The maximum amount of Super you can regain from this exotic with a single use of Shadowshot is 50%.
- Young Ahamkara’s Spine
- Increases the explosion radius for tripmines by 14%.
- Titan
- Ashen Wake
- Killing an enemy with a Fusion Grenade while wearing this exotic now refunds grenade energy. The amount of grenade energy refunded scales based on the tier of enemy killed.
- Anteus Wards
- The shield created during a slide no longer allows chip damage through
- Doomfang Pauldrons
- Fixed an issue where Doomfang Pauldrons would sometimes grant Super energy from melee kills while in your Super
- Dunemarchers
- Increase the radius of static charge to 20 meters, up from 12 meters.
- Mk. 44 Stand Asides
- Reduced the delay from the start of sprinting until the overshield comes in to 0.5 seconds, down from 1.25 seconds.
- One-Eyed Mask
- The target marking from this exotic has been replaced with target highlighting, eliminating the ability to detect targets through walls
- No longer provides a damage bonus when defeating your marked target
- Restored the previous overshield granted by defeating your marked target, which now has a duration of 6 seconds (down from 8)
- Severance Enclosure
- The explosion now triggers on powered melee (both against combatants and Guardians) and finishers
- The radius and damage of the explosion created by this exotic increases based on the tier of the enemy defeated
- Warlock
- Apotheosis Veil
- This exotic is now guaranteed to drop with a minimum +16 to Intellect.
- Contraverse Hold
- Reduced the damage reduction granted by this exotic to 20%, down from 40%
- Sanguine Alchemy
- Completely redesigned with a new perk, Blood Magic, that allows the wearer to pause the countdown timer of any rift they are standing in by getting weapon kills, extending the rift’s duration.
- Ophidian Aspects
- Now increases the lunge range of all Warlock melee attacks, even if the ability is on cooldown.
- Verity’s Brow
- The buff provided by this exotic now increases your grenade damage by 10% per stack
- The buff to allies’ grenade recharge rates now kicks in when you cast your grenade
- The wearer of this exotic now receives buff text notification indicating how many allies are currently benefiting from your increased grenade recharge
Check out the entire patch notes on the official website. READ NOW