The multiplayer horror game, Dead by Daylight has received a new update patch 4.7.0. In this article, we are going to be breaking down its contents and talk about what new changes are implemented. Here’s everything you need to know.
Dead by Daylight
The co-op horror game where a total of 4 players have to defend themselves from a single enemy has been in talks recently. It features a unique form of gameplay that is liked by a wide range of players but the game wasn’t as amazing as it appeared in the trailer. Being filled with numerous bugs, the overall experience of the game is somewhat satisfactory if not great. However, it has also been revealed that the game is a pay-to-win title which isn’t a good sign for any game in the current gaming market. So, let us see what this new update 4.7.0 has brought to the game.
Dead by Daylight update 4.7.0
The Update 4.7.0 Mid Chapter has brought quite a lot of changes to the game including some UI and visual updates along with some bug fixes. Here are some of the details of the patch notes-
First of all, we got the Tome VII for The Archives which will be starting from May 5th, 2021. Also, Rift progression has been made faster(500XP>>800XP)
Second, we got some UI changes which includes-
Replaced all checkboxes with text based steppers (with choices “ON”/”OFF”) to be consistent with similar setting interactions.
HUD – Visual improvements to Killer Power indicators behind Survivor portraits:
General: Bottom of these indicators are no longer covered by the Survivor portraits.
The Doctor: Madness levels now have a distinct visual for each level.
The Plague: Improved Sickness meter texture colours for colourblind players.
The Nightmare: Increased brightness of the Dream World indicator.
The Ghostface: Increased contrast on the Stalking meter.
Next, we have Visual enhancements for all Coldwind Farm maps.
The Doctor VFX Update-
Optimized Doctor VFX to improve performance.
Reduced the intensity of the glitch and madness screen effects
The Twins Post-Release Update-
Charlotte can now rotate while waking up.
Victor’s successful Pounce cooldown is 5 seconds (was 3 seconds).
Victor can now move during the successful Pounce cooldown.
Silencing Cloth grants Undetectable for 20 seconds (was 12 seconds).
Iridescent Pendant inflicts Exposed for 30 seconds (was 12 seconds).
The Demogorgon Gameplay Update
Power
Traverse the Upside Down cooldown: 10 seconds (was 14 seconds).
Normal Traverse the Upside Down velocity: 20 m/s (was 17 m/s).
Undetectable lasts 3 seconds after Traversing the Upside Down (was 2 seconds).
Movement speed while charging Shred increased from 3.68 m/s to 3.86 m/s.
Addons
Black Heart: Reduces cooldown time after a successful Shred attack by 20%.
Rat Liver: +3.5% movement speed while charging Shred (was 9% but end result is unchanged due to increased base move speed).
Rat Tail: +25% action speed while opening a portal (was 50%).
Rotten Pumpkin: When traversing the Upside Down, the portal you enter is destroyed, blood points earned.
Barb’s Glasses: Slightly increases Shred recovery speed when breaking a pallet.
Rotten Green Tripe: Increases Killer movement Speed while traversing the Upside Down by 15% (was 25%).
Sticky Lining: increases the radius in which Survivors can be detected by Of the Abyss by 2.5m (was 1.5m).
Brass Case Lighter: Inflicts 60 seconds of Blindness (was 45 seconds).
Deer Lung: Increases Upside Down traversal speed by 40% (was 30%), now reduces portal count by 2.
Eleven’s Soda: Shows yellow Auras for Generators being repaired while traversing the Upside Down.
Thorny Vines: Seal time +10% (was 14%), detection radius 1m (was 1.5m).
Lifeguard Whistle: Survivors near activated Portals are indicated by Killer Instinct without having to charge Of the Abyss.
Unknown Egg: Reduces power recovery time after traversing the Upside Down by 1.5 seconds (was 2.5 seconds).
Leprose Lichen: Survivor auras remain for 3 seconds after emerging from a portal.
Red Moss: When traversing the Upside Down, The Demogorgon emerges from the target portal silently but more slowly.
The Nightmare Gameplay Update
Power
Move speed now adjusted to 4.0 m/s while charging a Dream Snare.
Dream Snare charges reduced to 5 (was 8).
Dream Pallet charges reduced to 7 (was 10).
Using a clock to wake up prevents falling asleep for 30 seconds; this includes when getting hit by Freddy.
Added a new Killer Power visual behind the Survivor portraits to indicate the 30 second sleep immunity timer.
Addons
Black Box: When a Gate is opened, the Entity blocks it for sleeping Survivors for 15 seconds.
Jump Rope: While Survivors are in the Dream World, the sounds of their grunts of pain are 50% louder.
Outdoor Rope: While Survivors are in the Dream World, the sounds of their generator repairs can be heard from 8 meters further away.
Swing Chains: While Survivors are in the Dream World, the sounds of their footsteps are 50% louder.
Coarse Stone: The grunts of pain from hit targets are increased by 50% until they are fully healed.
Amanita Toxin: Hit target suffers from the Blindness status effect for 60 seconds (was 30 seconds).
Deerskin Gloves: Now Rare.
Fine Stone becomes Weighted Head: Hit target suffers from the Incapacitated status effect for 10 seconds.
Yew Seed Brew is now Wooden Fox: Now Very Rare; grants the Undetectable status effect for 10 seconds after reloading.
Yew Seed Concoction is now Rose Root: +20% Hatchet flight speed.
Pungent Fiale is now Soldier’s Puttee: Now Ultra Rare; The Huntress moves 4.6 m/s when she has no Hatchets.
Venomous Concoction: Inflicts Exhausted status for 5 seconds (was 90 seconds).
Iridescent Head: Prevents carrying more than one Hatchet.
More Live Design
Apart from the killer updates, the most significant live design change in this update is the change to Survivor’s hook struggle inputs. One of the motivating factors behind this update is to reduce the number of inputs per second in order to make the game more accessible to those suffering from RSI. After the release of this mechanic for The Executioner’s Cages and its positive reception by the community, we felt confident of making this change more broadly for all Sacrifice struggles.
The new Object of Obsession design previewed on the dev stream has been completed with a few tweaks. We hope solo Survivors will enjoy Small Game’s new Totem-counting function, and Borrowed Time no longer triggers based on Terror Radius… it just works.
New hook struggle
Struggling during the second stage on a hook is now a series of Skill Checks
Failing to give any input for two successive Skill Checks will instantly complete the Sacrifice
Missing a skill check will reduce the amount of time until the Entity claims the hooked Survivor
Perks
Small Game: Gain tokens for each Totem any Survivor cleanses; tokens reduce cone width to increase accuracy; no longer triggers for the Totem you are currently cleansing.
Lucky Break: Now hides scratch marks as well; duration reduced to 35/40/45 seconds.
Soul Guard: Now has a 30 second cooldown between activations.
Open-Handed: Increases aura reading range by 8/12/16 meters; Survivors may only be affected by one instance of Open-Handed.
Zanshin Tactics: Now always active and range increased to 24/28/32 meters.
Borrowed Time: No longer requires being in the Terror Radius to trigger; duration of Enduring status reduced to 8/10/12 seconds.
Object of Obsession: This perk has been redesigned.
Whenever your aura is revealed to the Killer, the Killer’s aura becomes visible to you and you gain a 2/4/6% bonus to healing, repairing and cleansing speed.
If you are the Obsession, your aura is revealed to the killer for 3 seconds once every 30 seconds.
Increases your chances of being the Obsession.
Other
Repairing while using a toolbox now increases the odds of getting Skill Checks by 5x (was 2x).
When the Hatch is opened by a Key, it remains open for 10 seconds (was 30 seconds).
Every trial will now start with an obsession, regardless of player loadouts.
Archives
A new Tome and Rift will be added to the Archives in the next few days
The update 4.7.0 also implemented some really important bug fixes that were troubling players while playing. Here’s the list of all the bug fixes implemented within this update-
Fixed an issue that could prevent pallets from stunning killers under certain circumstances.
Fixed an issue that could cause rare items to appear in chests more often than intended.
Fixed an issue that could prevent hooks from respawning if broken with the perk “Breakdown.”
Fixed an issue that caused the fatigue decreasing effect from the Nurse’s add-on “Wooden Horse” to apply on successful hits.
Fixed an issue that could prevent survivors from screaming when hit directly with the Clown’s antidote bottle during certain interactions.
Fixed an issue that could allow survivors to climb to inaccessible areas after being downed on certain rocks, benches or similar props.
Fixed an issue that prevented bell sounds from the “Mr Elf” outfit from playing when rotating the character in the store.
Fixed an issue that allowed Victor to pounce through window vault locations (pouncing over them is fine).
Fixed an issue that would cause survivors to have default outfits when switching characters in the lobby.
Fixed an issue that could cause a desync in the Trickster’s knife reloading animation when using the perk “Iron Maiden.”
Fixed an issue that could sometimes prevent Dream Pallets from having collision while in the “up” position.
Fixed an issue that could prevent the Blight’s prestige cosmetic skins from showing their dripping effects.
Fixed an issue which caused the watch to be floating when equipping the David King’s Harrington Jacket cosmetic.
Fixed an issue which sometimes caused a soft-lock when spamming the Escape Key while transitioning to the Tally Screen.
Changed the way characters are displayed in the menus so they don’t seem to be floating above the ground.
Fixed an issue that could cause a survivor to become stuck in Pyramid Head’s Cage of Atonement if they were in the exact location the cage spawns
Fixed an issue that could allow survivors to position themselves between the exit spikes and the exit trigger volume and avoid the killer’s attacks in all maps.
Fixed an issue where the application would soft-lock when unlocking rift levels at a high speed.
Miscellaneous crash fixes
Fixed an issue which caused a fat shaming spot between two rocks of the Sanctum of Wrath
For more details on the update patch 4.7.0 of Dead by Daylight, visit their official site forum here to read the full patch notes.
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