DayZ is a survival video game developed and published by Bohemia Interactive. It is the standalone successor of the mod of the same name. Following a five-year-long early access period for Windows, the game was officially released in December 2018 and was released for the Xbox One and PlayStation 4 in 2019.
Recently, a new update for DayZ has gone live. The update carries the latest patch version 1.07 and brings a long list of new game features like Repeater Carabine, 12ga Rubber Slugs, .357 Rounds and more.
Other than the new content, the new update also brings several improvements and bug-fixes to the game.
Well, below we have mentioned the official patch notes below, check it out for finer details of the new patch update.
DayZ Update 1.07 Patch Notes –
ADDED
- Added: Repeater Carbine
- Added: .357 Rounds
- Added: 12ga Rubber Slugs
- Added: Amusement park locations throughout Chernarus
FIXED
- Fixed: A client error caused by re-encountering the weapon you dropped during a previous death
- Fixed: The map always used to open at the top left corner (now remembers the last opened position)
- Fixed: Disabled “Jump out” action for back seat passengers of the ADA 4×4
- Fixed: Action circle was missing while dismantling the oven
- Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K
- Fixed: Issue caused by starting an action with a different item in your hands between client and server
- Fixed: An animation glitch related to throwing
- Fixed: Several types of inventory interactions related to item swapping
- Fixed: Water bonus from wells was added to early in the action
- Fixed: Infected would not cause bleeding as intended
- Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane
- Fixed: Issues with the sounds of doors in the fire station and big ATC buildings
- Fixed: Issues with a ladder on the construction site
- Fixed: Piles of wooden planks could spawn on top of each other
- Fixed: The big doorway of the sawmill had bullet collision
- Fixed: Object placement fixes for Enoch and ChernarusPlus terrains
- Fixed: A yellow heat comfort was giving a penalty on health regeneration
- Fixed: Position of the combination lock widget, LODs and textures
- Fixed: The player could collide with individual ivy parts
- Fixed: The Denim Skirt showed the wrong colour in 1st person mode
- Fixed: Infected could not navigate into the large grey shed
- Fixed: The Construction Light behaved weirdly when thrown
- Fixed: It was not possible to empty liquid containers in interior spaces
- Fixed: Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324)
- Fixed: The Thermometer would always display 0 degree (https://feedback.bistudio.com/T146710)
- Fixed: Night vision was darkened when someone entered the players network bubble (https://feedback.bistudio.com/T147106)
- Fixed: Base building actions could be mixed up resulting in building the wrong part
- Fixed: Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495)
- Fixed: Missing icon for the night vision goggles attachment slot
- Fixed: NVGs were not operable while holding an item in hands (https://feedback.bistudio.com/T148637)
- Fixed: Door of the Radio Station would spawn opened half-way
- Fixed: Belts with attachments could be put inside clothing items
CHANGED
- Changed: Global lighting changes (ground-lighting addition, brightness of day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast)
- Changed: Updated the inventory attachment icons (missing icons added, some icons tweaked and unused removed to free space for more in future)
- Changed: Clean-up of the car damage zones
- Changed: Lowered the amount of leaked coolant when the radiator is destroyed in the car
- Changed: The open option for the fence gate can be accessed easier
- Changed: Removed the collision from Barbed Wire
- Changed: Barbed Wire now causes bleeding sources instead of shock damage
- Changed: The fence and watchtower kits can be dismantled
- Changed: Heavy items (with collision) are dropped using physics
- Changed: Rework of the combination lock destruction (requires more time, but in shorter cycles)
- Changed: Sawing a pile of wooden planks is now a truly continuous action
- Tweaked: Decreased range of the night light, and changed its colour, position and brightness for better immersion
- Tweaked: The fence gate opens and closes slower
- Tweaked: Inventory view of the Assault Helmet Visor
- Tweaked: You receive one additional plank when cutting down a wooden log
- Tweaked: You receive one more wooden log when cutting down most trees
- Tweaked: Base building materials are now placed more clear
- Tweaked: Sorted the attachments icons of firearms
- Tweaked: The base building build action won’t show up at all when it is being blocked (previously allowed to execute without result)
- Tweaked: Adjusted the logic behind obstacle checks when building base building parts
- Tweaked: The map is now full screen
- Tweaked: Removed the collision from tourist trail poles
- Tweaked: The pickaxe can build watchtowers and fences again
SERVER
- Added: Admin log parameters to selectively monitor certain player actions (will be enabled shortly)
- adminLogPlayerHitsOnly = 0; //1 – log player hits only / 0 – log all hits ( animals/infected )
- adminLogPlacement = 0; //1 – log placement action ( traps, tents )
- adminLogBuildActions = 0; // 1 – log base building actions ( build, dismantle, destroy )
- adminLogPlayerList = 0; // 1 – log periodic player list with position every 5 minutes
- Added: New server config parameters to customise night lighting (will be enabled shortly)
- lightingConfig = 0; // – 0 for brighter night, 1 for darker night
- disablePersonalLight = 1; // – disables personal light for all clients connected to server