American Truck Simulator (ATS) 1.55 has finally arrived, and both players and mod makers the world over are rejoicing. That’s mostly thanks to a new system called, “Asynchronous Loading.” This is a fundamental change to how the game works under the hood, altering how it loads things, such as trucks, maps, and other parts of the game. In this article, we will cover everything about how async loading changes everything for mod creators in American Truck Simulator 1.55.
Also Read: American Truck Simulator (ATS) 1.55 Crashing When Customizing Kenworth T680? Mod Conflict Explained
American Truck Simulator (ATS) 1.55 Modding Explained: How Async Loading Changes Everything for Mod Creators
Impact of Async Loading
In old versions, whenever the game required loading new things such as vehicles, trailers, maps, and maps, the process was often enough as “everything at the same time.” That meant the game would pause or stutter until everything had fully loaded. This is one of the main culprits for frame rate drops and the little stutters players experience. SCS Software changed this when it comes to asynchronous loading. Now, the game is loading things while you are playing. What this means is that the game and loading screens remain smooth as parts are loaded in the background, which translates to a very seamless experience.
How Async Loading Changes Everything for Mod Creators
v1.55 has introduced more challenges for modders to handle. It will be a bit of a problem for the modders. They will have to go through and rewrite a lot of the mods they already have to make them work with the new system. If you have a mod that’s made for the old “load everything at once” method, it’s possible that it will not work correctly or possibly even cause crashes in 1.55. Modders now need to make sure their mod parts and settings are ready for this new loading style.
Delayed Asset Loading
If your mod needs other mods or in-game parts that used to load completely when the game started, you might now see errors because the new system hasn’t loaded them yet. To fix this, mod creators should build their mods to handle these missing parts smoothly and use the correct settings to tell the game what needs to load first.
Map Mod Conflicts
Big map mods and overlays (like extra map layers) might not load some parts correctly with async loading. This is especially true if they use old ways of starting things or fixed paths. The fix is for mod creators to update their map mods to work with the new loading rules and avoid using old code that isn’t meant for this system.
UI/Script Malfunctions
Mods that add custom menus, dashboards, or complex gameplay scripts might not work right because of the new timing of async loading. They might try to show things or run code before those parts of the game have fully loaded. Mod creators should add checks before showing things or running code and make their scripts tougher so they can handle when things load at different times.
In short, American Truck Simulator 1.55’s asynchronous loading system is a big step forward for how the game works. For mod creators, this means learning a new way of handling game data. We hope you found this guide informative. Make sure to visit DigiStatement for such more interesting reads on all things gaming.