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Home Gaming

Mount & Blade 2 : Bannerlord – Single Player Mode and Future Development Details Revealed

by Siddhant Saraswat
May 11, 2020
in Gaming, News
Mount & Blade 2 : Bannerlord – Single Player Mode and Future Development Details Revealed

The famous medieval era role playing game on Steam by Taleworlds Entertainment, Mount & Blade is back with another installment, ‘Bannerlord’. It is set to be a prequel to ‘Warband’, set 210 years prior to it in an inspired migration period continent of Calradia. The game is still in early access with over 200k players making it the largest launch of the year on Steam. Still being in early access, various new updates are still being added to it, and today we will be sharing news related to the single player mode and other features planned. So grab your breastplate armor and trusty sword and enjoy reading.

Campaign

The campaign will see tons of new features for the players including everything from your player character to storyline content. The major focus are :

  • Kingdom & politics

Players will now be able to create their own kingdom, which will be completely independent from the main storyline of the game. Take control of the administration and development of your empire by making crucial decisions such as declaring war and peace with neighbouring kingdoms.

  • Character system

New perks will likely be added on the basis of skills picked by the player. A new skill progression system will be introduced.

  • Issues & quests

New Quests will be added to the game with the improvement of the issue creation algorithm so that players are more likely to experience a broad scope of possible issue quests without sacrificing their ties to the in-game world.

  • Main storyline content
  • Execution consequences
  • Map conversation improvements
  • Hideout improvements
  • Simulation health
  • Scene notification (eg : Execution)
  • Various bug fixes

Combat System

The game combat system will see some minor adjustments and AI tweaks such as :

  • Performance

The AI performance will be optimised along with formation during a battle. AI memory management system will see some improvements.

  • AI

The AI battle formation and tactics will be overhauled. AI will now be better at using ladders and siege towers. Additional fixes on siege battles will be made.

  • Improvement to the Order Of Battle System
  • Improvement to the Order User Interface
  • Cheering
  • Tutorial update

Players will now encounter NPC’s in the tutorial section of the game for ranged and mounted combat training.

  • Better support for modders in the sound system
  • Combat bug fixes

Art & Animation

Better visuals and additional new content will be scene in this section :

  • Updating existing and creating new scenes
  • New equipment models and updating old ones
  • Adding new weapon parts for crafting
  • Improving animations
  • Facegen polish
  • Conversation animation polish
  • Improving game menu art
  • World map improvement

Engine Improvement

These updates will optimise the playability of the game :

  • Performance

Overall frame rate will be increased for massive fields and siege battles with GPU optimization for lower end setups. Frame rate spikes will be fixed throughout the game which is a good news. New system will be introduced so that the Devs can track down errors and issues reported by the players.

  • Replay editor
  • Modding tools and documentation

Others

Certain other small details are :

  • Refactoring some campaign related classes
  • Save game cleanup and improvements

 

The developers have made it clear that these are the priorities but they are flexible rather than written in stone so players will have to wait and see what gets incorporated in the game and what gets left out in the final product.

 

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