New Update for Last Oasis is here with a lot of improvements and fixes. Also, many new features Check the full patch notes below:
LAST OASIS PATCH 1.1.29308 NOTES
WALKERS
- – Added the Mollusk Walker.
- – Added new walker wing type available for Mollusk. Coming soon for other walkers!
- – Made Tusker better at climbing hills and general movement.
- – Allowed building on walkers inside trading station protection.
- – Tuned positions and behaviors of walker cameras.
- – Improved collisions of various Walkers.
- – Added visual walker leg attachments for all walkers.
- – Prevented building under Schmetterling stairs to avoid exploits.
- – Made walkers automatically logout if inactive for 6 hours.
- – Increased Buffalo Walker weight limit to the same value as Stiletto.
LOCALIZATION
- – Added Turkish language localization.
- – Added Korean language localization.
STRUCTURES
- – Added timed packing based on the size of a base.
- – Added activation delay for Rupu Slings.
- – Improved target and shooting logic of Rupu Slings.
- – Adjusted cameras when manning weapons.
- – Added new animations for Walker Climber.
- – Moved Stairs from Heavy Wood Base to Light Wood Base.
- – Made building non-base structures close the building menu automatically.
- – Increased water container size of the Bed.
- – Added physical walker barrier gates.
- – Added continuous damage to structures and walkers inside objects like rocks.
SOUNDS
- – Added a new exploration music system.
- – Improved and replaced various Nurr and Okkam sounds.
- – Added new sounds for various ceramic-related hits.
- – Tweaked various hit sounds when unarmed.
- – Added new sounds for various loot sites – walker crash sites, etc.
- – Tweaked and improved various Walker sounds.
- – Tweaked sounds for hitting wings with melee weapons.
CHARACTER
- – Improved tutorial quests – replaced some, tweaked task logic, etc.
- – Added continuous damage to players inside objects like rocks.
- – Overhauled wingsuit system. It’s better now.
INTERFACE
- – Updated fonts for some of the languages.
- – Replaced many temporary icons.
- – Added controls window while using Kite.
- – Made tutorial panels less invasive.
- – Improved the look and usability of some of the settings menus.
- – Tweaked usability of some of the elements in World Map and Lobby.
- – Improved some of the building menu usability.
OASES & EXPLORATION
- – Added large cactus trees too hard difficulty oases.
- – Improved collisions and visuals of rupu camps.
- – Improved spawning positions on medium difficulty oases.
- – Increased the size of apple trees to improve usability.
- – Improved placement of driftwood in Nomad’s Cradle.
- – Adjusted placements of urns and rupu vines in camps.
- – Slightly lowered cattail density in swamp areas.
- – Increased respawn time of loot in some ruins.
CREATURES
- – Added new Nurr behaviors – new attacks, jumps, ambushing etc.
- – Improved or replaced some of the existing Nurr behaviors.
- – Added new Okkam behaviors – taunts, new attacks, etc.
- – Improved logic for selecting attack targets for Okkam.
- – Improved rupu behavior when taunting a player.
- – Made Nurrs appear in groups instead of solo.
COMBAT
- – Tweaked the positions of various weapons while holding them.
- – Disabled using javelins while grappling.
VISUALS
- – Improved textures for old walker wings found at loot sites.
- – Improved particles and camera shakes caused by Okkam.
- – Adjusted fog and skylight visuals on all oases.
- – Improved visuals of water ripples and splashes.
- – Tweaked cloth visuals of various armors.
- – Added reactive grass when walking. Basically AAA now.
- – Improved grass visuals when growing on slopes.
- – Improved tree falling visuals.
- – Tweaked visuals of walker construction hologram.
- – Improved character visuals related to skin shader.
- – Improved various harvesting visual effects.
- – Added better visuals for loot sites falling apart.
OPTIMIZATION
- – Improved performance of walker animations.
- – Optimized LODs of the most frequently used models.
- – Optimized various special effects – water ripples, particles, etc.
- – Optimized various logic affecting performance.
FIXES
- – Fixed being able to respawn inside objects like rocks or underground.
- – Fixed players jiterring when too many are on screen.
- – Fixed some of the issues with rupu camps spawning inside rocks.
- – Fixed issues with updating progress of base packing quest.
- – Fixed various inconsistencies with walker terminology.
- – Fixed visual issues with listings in trading station screen.
- – Fixed camera issues when using Kite.
- – Fixed chanting keybinds not updating in settings.
- – Fixed some of the structures having wrong sounds on hit.
- – Fixed visual bug with crafting buttons when it’s already in progress.
- – Fixed various UI issues in languages other than English.
- – Fixed broken character leg animations on slopes.
- – Fixed glitches in two-handed weapon animations when in combat.
- – Fixed visual issues with two-handed weapon block transitions.
- – Fixed issues with Stiletto container interactables.
- – Fixed sawblades rotating while placing them.
- – Fixed checkbox responsiveness in settings menu.
- – Fixed Phemkes and Nurrs not blocking structures when building.
- – Fixed gunpod ballista and sawblades being packable separately.
- – Fixed visual issues with Firefly pedals model.
- – Fixed incorrect or missing descriptions of various items.
- – Fixed rupus sometimes visually turning away from their target.
- – Fixed music events related to rupus taunting and attacking.
- – Fixed interaction highlight not appearing in first person.
- – Fixed being able to move the camera inside windows on walkers.
- – Fixed building keybinds window not showing rebinded keys.
- – Fixed issues with harvesting resources from Nurrs.
- – Fixed issues with music and voice volumes.
- – Fixed visual and usability issues with Net Thrower.
- – Fixed Spider Ballista shooting incompatible ammo.
- – Fixed names of some incorrect interactables.
- – Fixed various landscape bugs on medium difficulty oases.
- – Fixed being able to net defensive towers.
- – Fixed guard rails blocking camera.
- – Fixed bone harpoons not being allowed in ammo chests.
- – Fixed cotton not being allowed in pouches.
- – Fixed issues with placement of some Medium Wooden base structures.
- – Fixed incorrect water requirement text for respawning in beds.
- – Fixed being able to hit retracted wings.
- – Fixed high tier harpoons not dealing damage to some armor types.
- – Fixed being able to build multiple construction sites inside each other.
- – Fixed visual issues producing artifacts in character shadows.
- – Fixed issues with repairing upgraded walkers.
- – Fixed rupus not attacking before finishing taunts even with player close.
- – Fixed sound issues related to crafting stations and manned weapons.
- – Fixed Nurr sometimes getting underground when attacking walker legs.
- – Fixed being able to build a catapult while arm overlaps.
- – Fixed interrupting safe logout in trade station protection area.
- – Fixed items not dropping correctly with bottles on the ground.
- – Fixed not being able to hit some wing engines.
- – Fixed issues with some walker upgrading sounds playing twice.
- – Fixed rupus spawning in large numbers in camps.
- – Fixed muting another player not muting his VOIP.
- – Fixed some usability and visual issues with repeater.
- – Fixed streaming anonymization not applying to all messages.
- – Fixed issues with walker climber stability.
- – Fixed mobility bonus applying incorrectl when tethered.
- – Fixed being able to start combat actions while crouching.
- – Fixed getting stuck while being hit during grappling.
- – Fixed all known ways to abuse undermeshing.
- – Fixed grappling hook not detaching after climbing.
- – Fixed various issues with glitchy movement.
- – Fixed something spawning below terrain.
- – Fixed character rotating while standing on moving walkers.
- – Fixed all chests playing small chest animation when opened.
- – Fixed incorrect stack numbers showing when dropping items next to containers.
- – Fixed modules that increase container sizes working without container upgrades.
- – Fixed issues with some structures being difficult to place on foundations.
- – Fixed incorrect or broken behaviors of some modules.
- – Fixed walker supports giving resources when disassembled manually.
- – Fixed incorrect weight of containers when picking them up.
- – Fixed accidental destruction of modules with right click.
- – Fixed some issues with walker climber moving players.
- – Fixed sand production failing in Soil Excavator when 30 torque is used.
- – Fixed incorrect XP values being too high or too low on some harvesting.
Source: Steam