The Overwatch 2 Anniversary event has kicked off, and one of the standout features in Week 1 is the Community Crafted Mode. Now if you have played through the new update, you might feel like the game is not feeling like usual. Well, this is because along with this community-crafted mode, there are also several changes done to the characters in the game. You know what that means, you will have to catch up with the latest changes and probably even reconsider some of your strategies with particular characters. So, here are the patch notes for the Overwatch 2 Community crafted update.
Blizzard has released a major Overwatch 2 update with the Community-Crafted Mode. This patch, the latest in Blizzard’s ongoing effort to bring the game into some good light, brings a blend of reworked abilities, buffs, and nerfs across a wide variety of heroes. From tanks to DPS heroes, almost all characters have been reworked and on top of that, Blizzard also brought about new mechanics to ultimates, mobility, etc. All of these changes could transform the tactical approach in team fights. Speaking about which, read on for an in-depth breakdown of the patch notes and how these changes will impact the game going forward.
Overwatch 2 Community crafted patch notes for today & more details
Nearly all the Overwatch 2 heroes have undergone reworks in the Community Crafted Mode. To keep things simple, we’ve provided a table listing all the adjustments for easy reference. But before diving into those details, here are some of the major changes you should know about. These hero tweaks not only alter key abilities but also shake up gameplay strategies, making them essential for adapting to the new meta.
Major Changes
Tank heroes like Doomfist and Orisa have seen ability overhauls, with Doomfist’s Meteor Strike scaling damage based on air time and Orisa gaining a new crowd-control ability, Halt!, which adds more strategic depth. Roadhog now pulls himself towards enemies rather than dragging them in, significantly altering his playstyle. On the DPS side, Bastion now explodes on death, adding posthumous damage, while Reaper can use Wraith Form during Death Blossom, giving him more survivability during his ultimate. Cassidy’s Combat Roll now cleanses debuffs and heals him, providing him with more resilience in battle. Tracer and Widowmaker have had adjustments to health and weapon mechanics, affecting their combat efficiency. For support, Mercy’s Resurrect is temporarily timed after revival, while Zenyatta can now fly during Transcendence, increasing his mobility. Lifeweaver and Illari have gained multi-charge abilities, improving their flexibility in healing and positioning. These changes across tanks, DPS, and supports aim to shake up the meta, making these heroes more dynamic and encouraging players to adapt new strategies. While this is just a brief overview, check the table below for the full patch notes.
Tank Characters
Heroes | Abilities | Changes |
Reinhardt | Barrier Field | Provides Reinhardt bonus movement speed based on missing health, up to 50%. |
Fire Strike | After hitting an enemy, Reinhardt gains 30% increased movement speed for 2 seconds. | |
Charge | Gives a 50% damage reduction while charging. | |
Roadhog | Chain Hook | No longer pulls targets towards Roadhog. Pulls Roadhog towards the enemy or environment. |
Take a Breather | Damage reduction reduced from 50% to 30%. Gives nearby allies a 10% damage reduction. | |
Whole Hog | Pulls nearby enemies towards Roadhog when activated. | |
Junker Queen | Commanding Shout | Gives Junker Queen Armor instead of Overhealth. |
Rampage | Cast time was reduced from 0.75 seconds to 0.375 seconds. | |
D.Va | Defense Matrix | Reduces incoming beam damage by 30%. Reduces the cooldown of Micro Missiles based on the amount of damage absorbed. |
Boosters | Can strafe sideways and backwards | |
Sigma | Experimental Barrier | Shield health regeneration increased by 25%. |
Kinetic Grasp | Can be cancelled by pressing the ability button again. Absorbing damage no longer provides Overhealth but reduces Accretion cooldown. | |
Gravitic Flux | Can no longer be interrupted as it’s now considered a transformation ultimate. | |
Orisa | Halt! | New ability is activated by pressing Reload. Launch a graviton charge, then detonate it with Reload. The sphere slows and pulls nearby enemies. |
Energy Javelin | Cooldown increased from 6 to 8 seconds. | |
Javelin Spin | Cooldown increased from 8 to 12 seconds. | |
Doomfist | Hand Cannon | Projectile speed increased from 80 to 160. |
Power Block | Required damage mitigation for Rocket Punch charge up reduced from 100 to 80. | |
Seismic Slam | Shockwave height increased from 1.45 to 1.75 meters. | |
Meteor Strike | Damage scales the longer Doomfist is in the air. Base damage starts at 50% and scales up to 200%. | |
Mauga | Overrun | Radius increased from 7 to 9 meters. Critical hit damage increased from 120 to 180. Critical hit radius increased from 2 to 3 meters. |
Wrecking Ball | Piledriver | Gains a free cast after impacting an enemy hero. This does not require being in the air. Free cast expires if not used within 5 seconds. |
Minefield | Mine radius size increased by 50%. | |
Zarya | Projected Barrier | Provides allies with 30% increased movement speed. |
Graviton Surge | Destroys incoming projectiles and Baptiste’s Immortality Field. | |
Winston | Tesla Cannon | Secondary Fire channel time increased from 2.5 to 4.5 seconds. Charging beyond 1 second increases damage to 150. |
Barrier Projector | Size Radius increased from 5 to 7 meters. | |
Primal Rage | Creates a Barrier Projector on activation. Melee attack range increased by 25%. | |
Ramattra | Void Accelerator | Projectile size increased by 25%. |
Ravenous Vortex | Height increased by 100%. |
Damage Characters
Heores | Abilities | Changes made |
Ashe | Dynamite | Can be donated by using the Ability 2 input again. |
B.O.B. | Can stop movement with the Ability 3 input again. | |
Bastion | Explodes on death | Explodes for 300 damage in a 5-meter radius upon death. |
Configuration Recon | Damage reduced from 25 to 24. Rate of fire increased from 5 to 6 shots per second. | |
A-36 Tactical Grenade | Grenade Replaced by the Self Repair ability on Secondary Fire. | |
Configuration Assault | Damage reduced from 12 to 9. Can now deal critical damage. | |
Cassidy | Combat Roll | Launches forward in whatever direction you’re facing. Cleanses negative effects and heals for 50 health. Distance increased by 50%. |
Echo | Duplicate | Can target allies. Ally target ultimate multiplier reduced from 450% to 350%. |
Genji | Dragonblade | Cast time reduced from 1 second to 0.5 seconds. Swing speed slowed from 0.7 to 0.9 seconds. Heals Genji for 20% of damage done. |
Hanzo | Stormbow | Recovery reduced from 0.5 to 0.25 seconds. Draw time reduced from 0.7 to 0.2 seconds. Reloads with a maximum of 10 ammo. Maximum damage reduced from 120 to 70. |
Storm Arrows | Replaced by Scatter Arrow ability. | |
Scatter Arrow | Max impact damage increased from 120 to 130. Split arrow max damage reduced from 75 to 50. | |
Junkrat | Frag Launcher | Projectile speed increased from 25 to 35 meters per second. |
RIP Tire | No longer controlled in first person. Can be detonated by pressing Ultimate ability input again. Max duration reduced from 10 to 1.5 seconds. Movement speed increased by 100%. Explosion damage reduced from 600 to 300. Explosion radius reduced from 10 to 5 meters. Ignites enemies for 150 damage over 5 seconds. | |
Mei | Endothermic Blaster | Frozen ground increases Mei’s movement speed by 20%. |
Blizzard | Effect is centered around Mei. Roots enemies instead of stunning. | |
Pharah | Rocket Launcher | Direct impacts grant 15 Overhealth, up to a maximum of 45 Overhealth. |
Rocket Barrage | Jump Jet and Jet Dash abilities can be activated during Rocket Barrage. | |
Reaper | Wraith Form | Acts like Moira’s Fade ability. Can be activated during Death Blossom. Deals 50 damage to enemies passed through. |
The Reaping | Can heal up to 50 additional Overhealth. | |
Sojourn | Railgun | Primary fire projectile speed increased from 150 to 300. Primary fire damage reduced from 9 to 6 |
Power Slide | Only launches you forward in the direction you’re facing. Can travel upwards. | |
Soldier: 76 | Sprint | Bonus movement speed increased from 50% to 80%. |
Biotic Field | Can be thrown in the right direction. | |
Tactical Visor | Movement speed increased by 20% during the ultimate. Grants unlimited ammo for its duration. | |
Sombra | Translocator | Projectile speed increased from 72 to 125. |
Stealth | Detection radius increased from 4 to 20 meters. Radius ring VFX removed. Player outline hidden while in stealth. Bonus movement speed increased from 45% to 100%. | |
Symmetra | Teleporter | Forcibly teleports players. Duration reduced from 10 to 5 seconds. |
Sentry Turret | No longer tracks enemy targets and continuously fires a straight beam. Damage per second increased from 35 to 80. Movement speed slow increased from 15% to 25%. | |
Torbjörn | Deploy Turret | Upgrades to Level 3 while Overload ability is active. |
Venture Tectonic Shock | Maximum duration increased from 7 to 10 seconds. Has damage falloff from 150 maximum down to 110 minimum damage. | |
Tracer | Health reduced | Health reduced from 175 to 150. |
Pulse Pistols | Spread increased from 3.5 to 4.5 degrees. | |
Pulse Bomb | Projectile speed increased from 15 to 100. | |
Blink | Cooldown reduced from 3 to 2.5 seconds. | |
Recall | Cooldown reduced from 13 to 10 seconds. | |
Widowmaker | Venom Mine | Projectile speed increased from 20 to 40 meters per second. |
Widow’s Kiss | Scoped shots deal damage over 1 second. Critical hits deal damage in half the time. |
Support Characters
Heroes | Abilities | Changes made |
Illari | Healing Pylon | Has 2 charges. Healing reduced from 30 per shot to 20 per shot. |
Lúcio | Sound Barrier | Provides more Overhealth based on Lucio’s fall time, scaling up to 100% bonus if falling for 1+ second. |
Sonic Amplifier | Damage per projectile increased from 18 to 22. | |
Mercy | Resurrect | Cast time reduced from 1.75 seconds to 1 second. Cooldown reduced from 30 to 18 seconds. Resurrected allies are temporarily alive for 10 seconds. |
Guardian Angel | Cooldown was reduced from 1.5 seconds to 1 second. | |
Valkyrie | Resets Resurrect cooldown. | |
Moira | Biotic Grasp | Can deal critical damage to enemies while aiming directly at their head. |
Brigitte | Shield Bash | Grants 30% movement speed for 2 seconds after the ability ends, and no longer stops momentum. |
Inspire | Shows Brigitte’s icon on your HUD when you are being healed by Inspire. | |
Lifeweaver | Thorn Volley | Damage per projectile increased from 6 to 7. Weapon swap speed increased by 100%. |
Life Grip | Cooldown reduced from 19 seconds to 15 seconds. | |
Petal Platform | Has 2 charges. Jump height boost increased by 50%. | |
Ana | Exo Boots Passive | Hold crouch to jump higher. |
Biotic Rifle | Reload time reduced from 1.5 seconds to 0.75 seconds. | |
Baptiste | Exo Boots | Grants increased movement speed while in the air. |
Kiriko | Swift Step | Can be used when no ally is targeted. Does a directional teleport and has a reduced cooldown of 50%. |
You are now all well-equipped to go out and beat opponents with the new info on the different changes made to the heroes in Overwatch 2. With that, we have reached the end of this guide. Anyway, make sure to keep a tab on DigiStatement for more reads like this on all things gaming. Also, click here to find out about the new MK1 Khaos Reigns Characters List.