We get it; realism is becoming a double-edged sword for gamers and the developers of Six Days in Fallujah. And recently, players have had trouble adjusting to the whole suppression mechanic in the game. Well, to put it simply, they are encountering an issue where their weapon unscopes unexpectedly during combat, even while holding down the ADS button. This has led to discussions within the player community regarding whether this is intentional or a bug that needs to be addressed. In this article, we will explore the problem players are facing with the aim-down sights (ADS) mechanic in Six Days in Fallujah and share details on how to fix the issue.
If you do not know what we mean by the suppression mechanic, well, we are here to fill you up! To begin with, Suppression mechanics are not unique to Six Days in Fallujah and can be found in other military simulation and tactical shooter games. These mechanics aim to replicate the effects of real-life combat situations, where intense gunfire and enemy presence can disrupt a player’s ability to aim accurately and return fire effectively. Effects like blurry vision, suppressed audio, bloody vision, shaky visuals, etc. are parts of the suppression mechanic. But how is it different in Six Days in Fallujah, and where did things go wrong? Keep reading to find out more.
Six Days in Fallujah ADS Not Working Issue: Is there any fix yet
As of now, there isn’t an actual fix, but you can try using the toggle option for ADS instead of hold to get rid of the issue. As a matter of fact, it is not even an issue with the game, and in fact, the devs intended the ADS system to function in the way it does as a part of the whole suppression mechanic. Of course, like with the push-to-talk feature and the reload function, a lot of players are divided on the whole ADS thing as well. Several players have expressed their dissatisfaction with this. Some users have criticized its implementation, stating that taking control away from the player is a flaw in game design that can break immersion. Others acknowledge that un-scoping might be an automatic response to being suppressed but suggest that improvements are needed to make it look more intentional, especially when the player is under fire while moving.
The Realism Debate, Developer Response, and Future Plans:
And finally, more serious players have questioned the realism of not being able to return fire when under enemy attack. They find it unrealistic and frustrating that they can only shoot rounds into the ground from the low-ready position. This raises the discussion of striking a balance between realism and proper FPS gameplay mechanics. Fortunately, AmperCamper, a developer of Six Days in Fallujah, acknowledges that the un-scoping is indeed an automatic response to being suppressed. They have taken note of the community feedback and expressed their intention to make tweaks to the mechanic in the future. However, they also mentioned that they have other priorities to address, such as implementing push-to-talk functionality (PTT). So, a fix for this ADS issue might take some time to get released.
Well, that is all the information we have on the ADS mechanic in Six Days in Fallujah. We hope this guide was informative. For more reads like this, make sure to follow Digistatement.