When it comes to the video games on PC, the developers use Graphic API to provide a common interface to different graphic cards to interact with the CPU. DirectX and Vulkan are the most popular API we have. Some games use both of them, and some games use either of them. Ubisoft’s Tom Clancy’s Rainbow Six Seige uses Directx11, but now developers are releasing Vulkan as an alternative to the game.
The Vulkan will be released in the game with the Update 4.3 Patch Notes. After the update, an option to select either Vulkan or DirectX11 will appear on the launchers.
We’re excited to announce that in patch 4.3 we’ll be testing our first release of Vulkan to live on PC!
⭐For more information, watch the video below or check out the blog at https://t.co/Xy1gBov7FL https://t.co/xxJsAOHAbq
— Rainbow Six Siege (@Rainbow6Game) January 27, 2020
The developers plan to release Vulkan API as it provides advantages over DirectX 11 that can help Rainbow Six Siege improve performance on a number of levels.
“In brief, the Vulkan API will enable us to make improvements on workload through Dynamic Texture Indexing to reduce CPU cost, and Dynamic Resolution and AsyncCompute to reduce GPU cost. These features are already used on consoles, and the Vulkan API will allow us to do the same for PC. By combining all these features, we can optimize both the GPU and CPU cost of rendering.” developing team said in the latest blog posts on Rainbow Six Seige’s website.
For the more details about the new Graphic API, you can check the blog post on the game’s website.
Tom Clancy’s Rainbow Six Seige Update 4.3 Patch Notes are releasing on January 28,2020.