Warcraft 3: Reforged hit the gaming platforms last week, but the game didn’t receive that appreciation that its developers were expecting. Within a few days, the game becomes the worst game ever according to the Metacritic user with a total score of 64/100. To improve the game a little bit , developers have tweaked its cutscenes, animations, and triggers with a heavy update of 2GB in size. You can see the patch notes below:
Warcraft 3: Reforged Update 1.32.1 Patch Notes
Campaign
- Players should no longer be met with a “defeat” screen after loading into a mission.
- Audio levels for some dialogue have been adjusted.
- The animations, triggers, and cameras for some cutscenes have been tweaked.
- Disconnecting or logging out will no longer change the save file folder.
- Fixed a number of issues that would block progression or not give credit for completing missions.
Developer’s note: Updating a map for these types of fixes invalidates prior saves. This is similar to how replays from prior game client versions no longer work. Campaign progress will not be lost.
Custom Games
- Multi-boards should no longer crash custom games.
Joining lobbies for the same map no longer creates duplicate versions of the map.
Developer’s note: This also resolves disconnects from improper map names.
Gameplay
- The rendering of Classic mode has been updated.
- Resolved an issue with hitching when constructing buildings or training units for the first time.
- Fixed Ziggurat upgrade animation in Reforged mode.
- Adjusted animations and portraits for multiple units and buildings.
- Units completing training while off-screen again have voices.
- Starting locations are again obscured by the fog of war.
Interface
- Whispers now include the name of the sender.
- Locale settings for audio and subtitles can now be adjusted independently in Battle .net prior to launching the game.
- Non-Latin glyphs no longer overlap.
- A tooltip now displays when hovering over truncated text.
- Chat keeps up with the latest messages.
- Heroes on the match results screen are now contained by boundaries.
- All menus are now distinct between Classic and Reforged graphic settings.
Developer’s note: We’ve implemented a temporary solution to better inform whether you are playing in Reforged or Classic mode, by applying a sepia tone to the background images for Classic.
The update doesn’t address the biggest concern, but it brings a worth of improvement to the game. For the rest of the issue, we will have to wait for a major update.