Mortal Kombat 11 is a fighting game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. The game released back in March 2019 across PC, PS4, Xbox and Switch. And later it was also made available for the Google Stadia platform in Q4 of 2019.
Developers are rolling out a new update for Mortal Kombat 11 which is going live across all platforms now. The new update doesn’t bring major changes to the game, according to the official release notes the update was focused to brings bug-fixes and improvements to the game.
The new update has gone live for PC, Xbox, PS4, Switch and Google Stadia platforms today, and the update can be downloaded now. The new patch brings several changes to the Gameplay and adjustment specific to the characters.
Well, we have mentioned the official patch notes below. Make sure to check out the patch notes to get the finer details of the new patch.
Mortal Kombat 11 Update Patch Notes –
General Gameplay Adjustments
- Move list corrections
- Improvements to AI logic
- Fixed issues with some augments not granting correct bonuses
- Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames
- Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame
- Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal
- Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
- Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
- Added several new Brutalities for players to discover
- All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras
- Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation
- Added new Nether Forge Recipes for players to discover
- Fixed an issue when cancelling an accepted invite would prevent further invites form the same lobby.
- Fixed an issue with cinematics not being displayed in 21:9 in Theatre Mode.
Known issues:
- We have temporarily disabled the 60 FPS MODE option, because we have seen graphical glitches with some characters, and we need a little more time to clean up the cinematics at 60 FPS. Due to this, the Krypt, Menu and Cinematics will remain at 30 FPS regardless of their setting chosen in the Options menu. This issue is now considered to be high priority to be fixed as soon as possible in a future update, which we hope to have out to you in the coming days. Thank you for understanding and we apologize for the temporary inconvenience that it may cause to some of you.
- Certain languages subtitles are not present with Spawn’s intros.
We are actively working on delivering a fix for these issues as soon as possible.
Character Specific Adjustments
- Cassie – Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified
- Geras – Reduced the travel distance of Dash Forward and Dash Backward
- Geras – Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames
- Jacqui Briggs – Directing Bionic Bounce Towards or Away costs one bar of defensive meter
- Jacqui Briggs – The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing
- Jade – Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses
- Jade – Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed
- Jax – Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents
- Jax – Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)
- Johnny Cage – Rising Star can no longer be Amplified when it is Flawless Blocked
- Johnny Cage – Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses
- Kotal Kahn – Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction
- Kotal Kahn – Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked
- Kotal Kahn – Fixed a visual issue with Totem visual effects persisting during some fatalities
- Kitana – Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) Krushing Blow not triggering if the third attack is a Kounter
- Kitana – Edenian Strike now has 1 more frame of hitpause
- Kitana – Fan Toss Amplify can now be delayed by up to 7 more frames
- Kitana – Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway
- Kitana – Royal Protection buff no longer gets removed after using certain attacks
- Kitana – Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry
- Kitana – Edenian Twist Krushing Blow requirement “Triggers if FATAL BLOW is on cooldown” no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit
- Kitana – Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”
- Kung Lao – The reaction to Vortex no longer allows the opponent to Breakaway
- Kung Lao – Fixed a rare issue with Omega Hat not working correctly if side switch occurs after performing Orbiting Hat
- Noob Saibot – Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo
- Noob Saibot– Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent
- Shao Kahn – Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable
- Shao Kahn – Wrath Hammer Krushing Blow requirement is now “Triggers if Hammer Throw hits TWICE in a row”
- Skarlet – Scythe Slam (Away+Back Punch) deals 20 more damage
- Sonya – Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames
- Sub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker
- Shang Tsung – Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction
- Terminator – Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator
- Sindel – Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos
- Joker – KAPOW Krushing Blow is now +5 on hit (up from -25)
- Joker – Toward Throw Krushing Blow requirement “Triggers if FATAL BLOW is on cooldown” will no longer occur after SMILE (Fatal Blow) has successfully hit