For a new game to maintain the power balance is the most important task. Legends of Runeterra is about to drop the second patch update for the beta game, tomorrow. The update will consist of lots of reworks and gameplay improvements. The update includes a lot of minor nerfs and buffs to LoL champions with some tweaks. The gameplay improvements are supposed to provide a more ‘streamlined’ experience. With unit buffs and nerfs to the full revamp of certain spells and abilities, here is the rundown of the 0.9.2 patch notes:
LoR champion nerfs and buffs
Kalista (level one)
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Health increased from two to three.
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Old text: [Fearsome] Play: Bond with an ally. Grant it +2|+0 while we are bonded. Level Up: I’ve seen 3+ allies die.
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New text: [Fearsome] Level up: Four allies die.
Kalista (level two)
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Health increased from three to four.
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Old text: [Fearsome] Play: Bond with an ally. Grant it +2|+0 while we are bonded. Attack: Revive that ally attacking and reforge our bond. Level Up: I’ve seen 4+allies die.
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New text: [Fearsome] The first time I attack each round, revive an attacking [Ephemeral] copy of the [Strongest] dead allied follower. This round, we’re bonded and it takes damage for me.
Hecarim (level one)
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Health decreased from six to five.
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Old level up: You’ve attacked with 8+ [Ephemeral] units.
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New level up: You’ve attacked with 7+ [Ephemeral] units.
Hecarim (level two)
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Health decreased from seven to six.
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Old text: Attack: Summon two attacking [Spectral Rider]. [Ephemeral] allies have +2|+0.
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New text: Summon two attacking [Spectral Rider]. [Ephemeral] allies have +3|+0.
LoR unit nerfs and buffs
Mageseeker Inciter
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Power increased from one to four.
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Health reduced from four to three.
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Old text: Discard a spell to grant me Power equal to its cost.
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New text: Grant me +2|+2 once you’ve cast a six-cost spell this game.
Mageseeker Investigator
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Old text: Play: If you cast a spell this round, remove all text and keywords from an enemy follower.
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New Text: Create a {Detain} once you’ve cast a 6+ cost spell this game.
Mageseeker Persuader
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Cost reduced from six to two.
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Power reduced from four to three.
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Health increased from one to two.
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Old text: [Challenger] Play: Discard a spell to grant me Health equal to its cost.
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New text: Grant me +1|+1 and [Challenger] once you’ve cast a 6 cost spell this game.
Crowd Favorite
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Health reduced from two to one.
Troop of Elnuks
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Old text: Play: Summon each Elnuk in the top 10 cards of your deck.
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New text: Play: For the top six cards in your deck, summon each Elnuk, and shuffle the rest into your deck.
Navori Conspirator
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Power reduced from three to two.
Chump Wump
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Health reduced from four to three.
Unstable Voltician
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Old text: When I’m summoned, grant me +4|+0 and [Quick Attack] if you’ve cast a six cost spell this game.
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New text: Grant me +4|+0 and [Quick Attack] once you’ve cast a six-cost spell this game.
The Rekindler
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Cost increased from six to seven.
LoR spells nerfed and buffed
Poro Snax
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Cost reduced from four to three.
Iceborn Legacy
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Cost increased from three to five
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Old text: [Burst] Grant an ally and all allied copies of it everywhere +1|+1.
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New text:[Slow] Grant an ally and all allied copies of it everywhere +2|+2.
Pack Mentality
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Old text: Give an ally and other allies of its group +3|+3 and [Overwhelm] this round.
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New text: Give allies +2|+2 and Overwhelm.
Flash of Brilliance
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Old text: Create a random spell in hand. Refill your spell mana.
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New text: Create a random spell that costs 6+ in hand. Refill your spell mana.
Rummage
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Old text: To play, discard two. Draw two.
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New text: To play, discard two. Draw two. If you have exactly one other card in hand, discard one to draw one.
Mark of the Isles
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Old text: Grant an ally +3|+3 and [Ephemeral].
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New text: Grant an ally +2|+2 and [Ephemeral].
Black Spear
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Cost increased from two to three.
Brood Awakening
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Cost reduced from six to five.
Spectral Rider
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Power decreased from three to two.
Onslaught of Shadows
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Cost decreased from three to two.
Watchlist:
Elize/Frenzied Skitterer-
The gameplay of Legends of Runeterra is based on the units as well as your champions and with the recent tool changes with the overpowered region of Shadow of Isles spells Riot thinks the spider packages would be less efficient. They don’t wanna over-nerf anything and are carefully waiting to provide the proper balance to the durable, versatile and evasive threats of Elise and Frenzied Skitterer.
Glimpse Beyond & Shadow Assassin-
Both of them were added to the watchlist after Shadow of Isles changes. Glimpse Beyond a cost and mana efficient spell that provides the ability to turn an enemy’s attack to your advantage. Riot says that any direct changes to the card are difficult that might lead to over-buffing or over-nerfing the card. That’s why they are waiting for Shadow of Isles changes to settle down.
Shadow Assassin, the elusive hero, remains to be the most played card in the game. A free card advantage makes it an almost auto-include in any strat. That’s why the card remains on the watchlist as any changes to it would again remove its value and make it obsolete.
Gameplay Changes:
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Continued general improvements, including smoother blocking and clearer action cues as you play units and spells.
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A variety of Poison Puffcap animations take less time and can overlap with one another, for beautiful rolling waves of mushrooms.
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Draven’s Spinning Axes take less time when both created and cast.
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Level 2 Hecarim’s buff visuals are significantly faster, especially across many Ephemeral allies.
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Eager Apprentice, Inspiring Mentor, and Tortured Prodigy now take a more appropriately short amount of time for their simple effects.
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The discard animation is now faster and clearer, and opponent discards now properly reveal the card before disintegrating.
Bugfixes
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Players should now be able to edit/save decks even if they’re at the deck maximum.
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Players should no longer occasionally get stuck in full art view when receiving a friend challenge.
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Plaza Guardian and Scuttlegeist no longer revert to their full mana cost after being summoned.
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The Rekindler is now highlighted in hand when it will successfully revive a champion.
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Black Spear and Shunpo can now target allies.
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Dawn and Dusk should no longer occasionally cause pink streaks when cast.
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Accelerated Purrsuit’s resolution animation should now play correctly.
Spinning Axe VFX cleaned up.
“I survived” effects on units should no longer activate when units are dealt 0 base damage.
Miscellaneous crash fixes.
Miscellaneous card font fixes.