Ever since Rimworld was released back in 2018, the video gaming world has seen a rise in colony sim games. A few years following Rimworld’s launch; developer Foxy Voxel launched their own colony sim as an early access title on Steam. Called Going Medieval, the game was launched in June 2021 and, ever since then, has been in early access, with the developers regularly adding in and improving content. And now that 2024 is here, Going Medieval players have started asking what the developers have planned for this year.
Foxy Voxel already has an early access roadmap for the game and so far they have done an amazing job at fulfilling roadmap promises. From Terraforming and Animal Husbandry to Water Environments and Settlement Diplomacy, Going Medieval already has enough content for a $25 game. But there’s more content to be added to the game, so let’s go ahead and see what plans the developers have for Going Medieval.
Going Medieval Roadmap for 2024: Here is everything you need to know
There’s a lot planned for Going Medieval in 2024. In a community post published on December 22, 2023, developer Foxy Voxel did a brief year-in-review of sorts along with sharing what they plan to do with the game this year. The very first thing the developers wanted to share was that they planned to fix a couple of annoying issues with the game. These include settlers getting stuck in water, caravans appearing stuck when returning, and a bunch of other issues.
Following that, Foxy Voxel also mentioned improving Going Medieval’s load times. A lot of players happen to have a pretty big settlement, which leads to them having to wait longer than they want. Hopefully, the issue will be resolved by the end of this year. Going Medieval will also be getting drawbridges in 2024, along with new variants for gates.
2024 will also see the release of fire and settler training. While these were announced back in 2022, due to developmental reasons, the release was delayed, and now both fire and settler training are scheduled to debut sometime this year. The developers also wrote about focusing on the role-playing aspects of the game. Something they will lean on by introducing the prisoner system. Just like in Rimworld, players will be able to arrest and take prisoners. Developers hinted at the ability to convert prisoners to your side, negotiate with them, and much, much more. Pretty exciting stuff, to say the least.
Besides the prisoner system, 2024 will also see the release of a quest system, allowing for a more refined playthrough. That’s not all, though. Foxy Voxel also has plans for a proper endgame, with elements like settlement raiding, grand objectives, and siege weaponry. And lastly, there’s also a major plan to improve things like AI, modding options, tutorials, camera changes, and some other Quality-of-Life changes. All in all, 2024 is going to be an exciting year for Going Medieval.
Now, there’s no clear-cut release date for when all these features and new content will be added to the game. All we know is that everything mentioned here is planned for 2024.
Here’s a quick rundown for Going Medieval roadmap for 2024:
- Major bug fixes
- Load time improvements
- Fire & flammability
- Prisoner system
- Quest system
- Mounted Siege Weaponry
- Grand objectives
- Raiding other settlements
- General improvements
As for other things like Ruins, Natural Caves, and Religious Influence from the original roadmap, we believe that those will be added later on.
Well, that’s all we have for now. By the way, why not take a quick look here, if you want to know what Cygames has planned this year for Granblue Fantasy: Relink. And for more such content, don’t forget to visit DigiStatement daily. Also read: RimWorld Animals cant reach packing spot error: Fixes & Workarounds.