Updated July 1, 2021 : Devs have finally released the complete patch notes for the update 0.12.11 which features Factory expansion, new Scav boss Tagilla, new weapons, new mods, NVIDIA Reflex support & much more. You can find the complete patch notes from the link below.
Updated June 30, 2021: The official patch notes for the latest update have been released. However, currently, devs have only stated the bug fixes. All the new features will be shared at a later date. You can check the bug fixes for update 0.12.11 down below.
Fixed:
- In some cases players wouldn’t spawn even after successful matching and would get back to the main menu.
- Totally silent movement of Shturman and his guards.
- The player hung on a blank screen after pressing the “Back” button on the treatment screen after a raid.
- The progress of the “Crafting” skill diverged between the client and the backend after production was completed.
- Inventory and animation of the player’s hands hung when the player tried to move a cartridge from the chamber of the weapon in his hands to a full stack of ammunition.
- The difference in the actions of the character when switching between pressing and holding the keys. Strong and weak grenade throws now work the same way: held down the key, thrown by releasing the key, and does not depend on the aiming settings.
- The mods locked behind a quest did not unlock on the purchase screen for presets even after completing the quest.
The consumption rate of the air filter was higher than necessary.- At the moment of the weapon assembly in the presets menu – the separate weapon mod would be applied to the gun even if the gun already had such a mod on it.
- The production timer in the hideout, which has been partially cropped.
- The library did not speed up the “Crafting” and “Hideout management” skills.
- Bolt-catch animations would be replaced with a charging handle loading one.
- Hits on the neck protection worsened the condition of the helmet itself, not the condition of the neck protection.
- Saiga 12 and PP-9 Klin stocks would get folded together with a quick drop of the backpack.
- Inventory and animation of the player’s hands hung if the player simultaneously opened the door with a key and threw a grenade.
- The transfer screen from scav layered onto the main menu screen after restarting the game on the transfer screen.
- The player could not go sideways through the doorway.
- Filters for food and medicine that did not work in the player’s stash.
- Quest “The Punisher. Part 4.” which could be done without the scav vest.
- “Strength”, “Stamina”, and “Stealth” movement progress was not properly counted during the raid.
- Weapon mastering progress was not properly counted during the raid.
- Character’s empty hand animation at a distance.
- The player with empty hands could not drop the backpack.
- Incorrect sensitivity on the mechanical sight on the ACOG.
- The remaining generator runtime counter was not synchronized between the fuel canisters and the generator itself.
- The observer was not able to see the grenade in the dropped backpack if the player put it in the backpack right out of his hands.
- The observer did not see the grenade that the player put on the ground right out of his hands.
- The sorting of lots by time of removal on the flea market did not work.
- The reticle on the MRS sight was placed below the alignment on the Vector and UMP.
- Breath sounds were not played if the player used up stamina with the Kiver visor down.
- Player would go to crouch position when trying to hide quest items from prone position.
- Changing the “Shadow visibility” setting was not applied during the raid.
- Hanging animation of the player’s hands after reconnecting to the server at the moment of throwing a grenade.
- The “Apply” button on the treatment screen after a raid was active even when no treatment type was selected.
- Player wouldn’t get out of ADS mode when chamber-loading the gun.
- Medkits that removed the negative effect from a non-priority limb and left the priority limb untreated.
- Hands freeze when reloading some weapons via the context menu.
Commission for putting a cultist knife with an incomplete supply of poison to the flea market.- Discrete shadow movement from distant objects on high settings.
- Ability to load weapons with unexamined ammunition.
- The edit pocket map marker window did not close after loading into the raid.
- The lamp did not break for other players if you break it with a melee weapon.
- Unable to fill items by drag and drop when purchasing from a merchant.
- Game freeze when equipping an item from the letter during the transfer of items through the “get everything” button.
- The aiming magnification is not switched when re-installing the optical sight with the additional reflex sight.
- Change the icon of the position of the character, when you open the inventory while prone.
- Correcting the effects of light sources (flicker, glare).
- Abrupt change of the weapon model in the hands of a character when switching to another weapon.
- Inaccessibility of loot on the shelf, in the red room.
Various audio fixes.
- Fixes for various problems related to the use of weapons and equipment.
- Fixes for various errors in trade and merchant services.
- Minor fixes to character stats.
- Fixes for various problems and exploits on locations.
- Fixes for some audio issues.
- Some graphics fixes and improvements.
- Some server bug fixes.
- Fixes for some backend issues.
- Fixes for some game interface elements.
- Some bug fixes in localization.
- Fixes for some bugs in offline raids.
Optimization:
- Physics optimization.
- Various graphics optimizations.
- Various server optimizations.
Original Post from March 26 follows below
Escape from Tarkov is coming up with many exciting updates in the future.
Nikita, managing director of BattleState games, in his recent podcast hosted by IRedSeven discussed that there will be a lot of changes in Escape from Tarkov in the future. He also mentioned that there will be different types of updates and changes for the game. So, here is everything you need to know.
- A low-ready stance will be introduced. As we know that, currently, there is always high-ready stance available. In high-ready stance, there is very short duration of time to open sight of the gun and deliver accurate shots. As we know, that this is not realistic. So, a low-ready stance will be introduced which will make patrolling easier. Low-ready stance will take more time to open gun’s sight as compared to high-ready stance. In high-ready stance, more stamina will be exhausted as compared to low-ready stance.
- Much more weapons will be introduced in the patch update. Nikita said that there will be twice as many opportunities to play with.
- More Bipods are confirmed to be introduced in the game, especially for Light Machine Guns. This feature will enable you to handle guns in better way.
- Delay of Weapons Malfunction, overheating and customized rig.
- Storyline quests will be having new updates. It is going to be a combination of some current and some new mechanics. It will actually be a surprise of new storyline quests.
- Nikita also mentioned that Escape from Tarkov is just the beginning of the whole story. A Hardcore Single-Player game will be developed in future in Escape from Tarkov universe. As we have experienced that BattleState is expert in telling stories to us, so this mode will be awaited to be played in future.
- Advanced animations will be introduced such as hitting opponent with a door, slippery surface when you are underground, unconscious state etc.
- Streamer mode will be added which will hide your nick name and server code. Advance mode is also planned with some special icons etc.
- Melee Attack with weapons will be introduced. 3 levels for the shooting will be there with different distances.
- Sound of the rain will be decreased during the raid and loading screen.
- New 9mm pistol (PL-15) from kalashnikov and New 9mm Assault Rifle (STM-9).
- There can be happening that therapists are not working for the entire week which will leave your gameplay on your trader reputation.
- Prices of clothing will be increased.
- New game arena will have Esports Standard (120 tick rate service)
- More arm bands will be added in the map.
- Scuf Guy is going to be a tough guy with big melee weapon.