Valorant with its arcade-style fps has won some acclaim among streams and closed beta players. Though the characters in the game have wide-variety of abilities, the main weapon in your arsenal is your guns. Valorant offers us a large variety of them majorly divided into 4 groups, though the game is ever-evolving, so we might see changes in the list.
Tier One Guns
Phantom Rifle
Suppressed automatic rifle which very effective. Right-click fire is slow, controlled with greater accuracy but left click is precise & powerful shots.
Vandal Rifle
High recoil like an Ak-47, a total classic remake. A medium to the short-range beast but needs good recoil control.
Operator Sniper
AWP. One tap out on body and headshots. Most powerful gun in the game.
Spectre SMG
A mini version of Phantom. Falls of with range but is easy to control. Crucial pick with low money.
Ghost Pistol
Long-range headshots would smash the enemies. Highest damage pistol in the game.
Sheriff Pistol
One-tapping enemies at all ranges. Beefiest pistol, low economy bargain.
Tier Two Guns
Bulldog Rifle
Slow fire rate but a bargain. Exists with a more accurate three-round burst.
Guardian Rifle
Not an amateur rifle, needs proper handling to be effective and deadly.
Marshal Sniper
Weaker than Operator but higher fire rate. Will take several body shots to eliminate.
Classic Pistol
Gets a job done type pistol, nothing fancy. Has a secondary fire that shoots like a shotgun.
Frenzy Pistol
Fully automatic pistol with no secondary fire. A short-range combat suited pistol.
Tier Three Guns
Stinger SMG
A good economic choice for the start of the match. Has a decent fire rate. As match progresses it will be difficult to pierce armour.
Shorty Pistol
Very short ranged and high damage. Better off picking other pistols.
Judge Shotgun
Automatic shotgun with continuous area growth of spray if you press the trigger.
Ares LMG
Crouch and shoot, crouch and shoot.A Ton of damage and recoil.
Odin LMG
Fast fire rate and even more recoil than Ares. Crouch again but its use is limited.
All Guns Overview
Sidearms
- Classic: Costs Free
- Shorty: Costs 200
- Frenzy: Costs 400
- Ghost: Costs 500
- Sheriff: Costs 800
SMG
- Stinger: Costs 1,000
- Spectre: Costs 1,600
Shotguns
- Bucky: Costs 900
- Judge: Costs 1,500
Rifles
- Bulldog: Costs 2,100
- Guardian: Costs 2,700
- Phantom: Costs 2,900
- Vandal: Costs 2,900
Snipers
- Marshal: Costs 1,100
- Operator: Costs 4,500, Magazine Size 10
Heavy
- Ares: Costs 1,700
- Odin: Costs 3,200